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Ever had a Player Threaten you Like This?
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<blockquote data-quote="Agback" data-source="post: 2568557" data-attributes="member: 5328"><p>Not I. People who want to stop playing generally want to quit rather than get sacked.</p><p></p><p>Once (well, many times, over teh space of years) upon a time I used to bend over backwards to indulge players. I've written about that, about 'the 'one move and the idiot gets it' gambit. It ruined, completely ruined, not only my game but my ability to run good games for the players who were used to my GMing. So for fifteen years or so my policy has been this:</p><p></p><p>When I am the GM, I have control over the GMey bits of the game, and the responsibility to use that control to make a good game, enjoyable for everyone. If you don't like what I do, if you think I don't know what I'm doing, then most likely you won't care for the experience I am trying to provide. There's nothing wrong with that. But I guarantee that no-one will appreciate what comes to pass if you start trying to take over the controls. See you for coffee Thursday, but don't bother to show up for the game tomorrow night.</p><p></p><p>If you show your players that they get more by playing you than by playing their characters, some of them are naturally going to do it. Their characer play will go to the pack, and the web of consequences, the illusion of reality, in your game will go all to wreck. Keep control, or give up the GMing.</p></blockquote><p></p>
[QUOTE="Agback, post: 2568557, member: 5328"] Not I. People who want to stop playing generally want to quit rather than get sacked. Once (well, many times, over teh space of years) upon a time I used to bend over backwards to indulge players. I've written about that, about 'the 'one move and the idiot gets it' gambit. It ruined, completely ruined, not only my game but my ability to run good games for the players who were used to my GMing. So for fifteen years or so my policy has been this: When I am the GM, I have control over the GMey bits of the game, and the responsibility to use that control to make a good game, enjoyable for everyone. If you don't like what I do, if you think I don't know what I'm doing, then most likely you won't care for the experience I am trying to provide. There's nothing wrong with that. But I guarantee that no-one will appreciate what comes to pass if you start trying to take over the controls. See you for coffee Thursday, but don't bother to show up for the game tomorrow night. If you show your players that they get more by playing you than by playing their characters, some of them are naturally going to do it. Their characer play will go to the pack, and the web of consequences, the illusion of reality, in your game will go all to wreck. Keep control, or give up the GMing. [/QUOTE]
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