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<blockquote data-quote="Thistleknot" data-source="post: 1888307" data-attributes="member: 1577"><p>I've played a couple, but the one that sticks in my mind was an Indiana Jones type scholar that searched for and catalogued ancient magical items for a 3.0 game. </p><p></p><p>I chose skills along the lines of Spot, Listen, Search, Sense Motive, Spellcraft, Use Magic Device, and of course, Knowledge.</p><p></p><p>I had a few little extras like the Traps ability (which the DM gave me because he felt I might be underpowered), but for the most part, I was just an ordinary Expert. My feats mostly augmented my skills in some way.</p><p></p><p>I did take levels in the Adventuring Scholar Prestige Class in the Asgard PDF, which fit exceptionally well with the concept. Another cool perk was that if I had known about the class earlier, I could have qualified for it at third level. </p><p></p><p>Another good concept that I have seen played is the detective. It was a lower magic campaign, so he didn't have to worry too much about everyone having magic and making him completely useless. But you might be able to get around that with Use Magic Device, since Experts can pick any skills, even ones that are restricted to certian classes. </p><p></p><p>In practice, I have found that a well chosen and tightly knit group of skills can make for a fun and useful character if you're looking to play something different from the standard character classes presented in the PHB. </p><p></p><p>But then again, that's just my experience and observations, and your mileage may vary.</p></blockquote><p></p>
[QUOTE="Thistleknot, post: 1888307, member: 1577"] I've played a couple, but the one that sticks in my mind was an Indiana Jones type scholar that searched for and catalogued ancient magical items for a 3.0 game. I chose skills along the lines of Spot, Listen, Search, Sense Motive, Spellcraft, Use Magic Device, and of course, Knowledge. I had a few little extras like the Traps ability (which the DM gave me because he felt I might be underpowered), but for the most part, I was just an ordinary Expert. My feats mostly augmented my skills in some way. I did take levels in the Adventuring Scholar Prestige Class in the Asgard PDF, which fit exceptionally well with the concept. Another cool perk was that if I had known about the class earlier, I could have qualified for it at third level. Another good concept that I have seen played is the detective. It was a lower magic campaign, so he didn't have to worry too much about everyone having magic and making him completely useless. But you might be able to get around that with Use Magic Device, since Experts can pick any skills, even ones that are restricted to certian classes. In practice, I have found that a well chosen and tightly knit group of skills can make for a fun and useful character if you're looking to play something different from the standard character classes presented in the PHB. But then again, that's just my experience and observations, and your mileage may vary. [/QUOTE]
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