Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Ever play Jakandor?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 4031894" data-attributes="member: 40177"><p>Jakandor was neat because it broke so many D&D conventions that it really became it's own game, a sort of sub-game of D&D. It was less D&D than even some of the strange settings like Dark Sun and Spelljammer, because at least those games still had wizards and clerics.</p><p></p><p>In Jakandor, you really had kits defining your class abilities so that, in effect, your kit was your class. And some of those kits were just neat. I remember the Charonti side (the Aztec casters) a lot more than the Knorr... the Charonti had kits like the Warden (a warrior that lacked the knorr's martial skill, but commanded a small crew of skeletons or zombies that he could boost with limited buffs), the Galvanist (a tinkerer that played with lightning, and actually attracted it if he got anywhere near it) and - my personal favourite - the porters (masters of teleportation, and the best scouts the Charonti had available). </p><p></p><p>Alignments in Jakandor didn't mean as much, since many Clerical alignment-based spells didn't exist, and the Knorr and Charonti were both equally "good" - the campaign wasn't built on the assumption that players would be on side X fighting against side Y, which was the tact used in pretty much every RPG up to that point. Instead, both sides had their own book, and the players could choose a side - and whether their goal was to destroy the opposing side, unite both sides, or ignore the conflict in search of your own goals, the game would work just as well.</p><p></p><p>It was also a game that didn't truly rely on magical items, though this isn't a big deal in 2e, where magical items weren't as built into the game as they are now. </p><p></p><p>It also lacked much in the way of healing. While clerics did exist, they were not as prevalent as they were in other games. When we ran it, we didn't see clerics at all, but instead used a primitive form of Reserve Points. </p><p></p><p>Monsters were generally better thought out, since most of the weird ones were either a result of the magical plague brought on by the ancient Charonti, or experiments gone awry. Also, the game lacked non-humans in any large numbers, meaning there were no elves, dwarves, halflings, or anything like that. There WERE crabmen, and a few other intelligent humanoids, but they were very minor players in the conflict.</p><p></p><p>Oh, and many D&D spells just didn't exist in the game. I've always said that if you take out the iconic spells like Fly, Fireball, and Magic Missile, the flavour of the game will be entirely different, and Jakandor is where I learned that. The spells here are just... different from what you're used to. And one of the goals of the Charonti is to rediscover the lost spells from the Charonti of old, which is, in my opinion, a great goal for PCs to work towards.</p></blockquote><p></p>
[QUOTE="Wik, post: 4031894, member: 40177"] Jakandor was neat because it broke so many D&D conventions that it really became it's own game, a sort of sub-game of D&D. It was less D&D than even some of the strange settings like Dark Sun and Spelljammer, because at least those games still had wizards and clerics. In Jakandor, you really had kits defining your class abilities so that, in effect, your kit was your class. And some of those kits were just neat. I remember the Charonti side (the Aztec casters) a lot more than the Knorr... the Charonti had kits like the Warden (a warrior that lacked the knorr's martial skill, but commanded a small crew of skeletons or zombies that he could boost with limited buffs), the Galvanist (a tinkerer that played with lightning, and actually attracted it if he got anywhere near it) and - my personal favourite - the porters (masters of teleportation, and the best scouts the Charonti had available). Alignments in Jakandor didn't mean as much, since many Clerical alignment-based spells didn't exist, and the Knorr and Charonti were both equally "good" - the campaign wasn't built on the assumption that players would be on side X fighting against side Y, which was the tact used in pretty much every RPG up to that point. Instead, both sides had their own book, and the players could choose a side - and whether their goal was to destroy the opposing side, unite both sides, or ignore the conflict in search of your own goals, the game would work just as well. It was also a game that didn't truly rely on magical items, though this isn't a big deal in 2e, where magical items weren't as built into the game as they are now. It also lacked much in the way of healing. While clerics did exist, they were not as prevalent as they were in other games. When we ran it, we didn't see clerics at all, but instead used a primitive form of Reserve Points. Monsters were generally better thought out, since most of the weird ones were either a result of the magical plague brought on by the ancient Charonti, or experiments gone awry. Also, the game lacked non-humans in any large numbers, meaning there were no elves, dwarves, halflings, or anything like that. There WERE crabmen, and a few other intelligent humanoids, but they were very minor players in the conflict. Oh, and many D&D spells just didn't exist in the game. I've always said that if you take out the iconic spells like Fly, Fireball, and Magic Missile, the flavour of the game will be entirely different, and Jakandor is where I learned that. The spells here are just... different from what you're used to. And one of the goals of the Charonti is to rediscover the lost spells from the Charonti of old, which is, in my opinion, a great goal for PCs to work towards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ever play Jakandor?
Top