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Ever played Kender?
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<blockquote data-quote="Henry" data-source="post: 410632" data-attributes="member: 158"><p>I think Margaret Weis and Tracy Hickman may have something to say about that... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I have played in my career two kender and one halfling who sort of acted like a kender. The important thing to remember is that kender have an inner child to them, but this inner child is tempered with the maturity gained by beings who wander for most of their adult lives. They do NOT steal the wizard's spell components, nor the cleric's holy symbol, nor their money. They do not intentionally shaft their party members, especially out of items that they use frequently. Kender are driven by the acquisition of pretty baubles, and by the fascination of how things work. They are as likely to steal the enemies' baubles and gum up the works of the enemies' devices, than their allies.</p><p></p><p>However, this is also tempered by common sense. It has been stated in many Dragonlance products that a kender knows that doing something suicidal will end their fun - forever.</p><p></p><p>Keeping these things in mind will enforce the fun that kender are supposed to be, and not the desctructive little klepto's that too many players malign them as.</p></blockquote><p></p>
[QUOTE="Henry, post: 410632, member: 158"] I think Margaret Weis and Tracy Hickman may have something to say about that... :) I have played in my career two kender and one halfling who sort of acted like a kender. The important thing to remember is that kender have an inner child to them, but this inner child is tempered with the maturity gained by beings who wander for most of their adult lives. They do NOT steal the wizard's spell components, nor the cleric's holy symbol, nor their money. They do not intentionally shaft their party members, especially out of items that they use frequently. Kender are driven by the acquisition of pretty baubles, and by the fascination of how things work. They are as likely to steal the enemies' baubles and gum up the works of the enemies' devices, than their allies. However, this is also tempered by common sense. It has been stated in many Dragonlance products that a kender knows that doing something suicidal will end their fun - forever. Keeping these things in mind will enforce the fun that kender are supposed to be, and not the desctructive little klepto's that too many players malign them as. [/QUOTE]
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