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Ever realize your characters were just... you?
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<blockquote data-quote="Nine Hands" data-source="post: 1323669" data-attributes="member: 4919"><p>A tip that I have not seen yet and I may have missed is to play your character's abilities and skills as the character would. Take for instance in the Robotech game I am in. My character, Nora was chosen by her training directory to be a "Cadet Commander", basically a jr. officer in training. Well, the curriculum for Valkyrie pilots does not include any type of leadership or tactics skills. Nora is bascially a failed technician who is now a Valkyrie pilot. So she has no clue on battlefield management. Years of wargaming, role playing, and lots of military reading have left me with a good grasp of air and ground tactics (not that I am a pro, but I can come up with pretty good ideas that others don't think of). The problem is that Nora (the character) has NO CLUE. So, its does not come out in game. </p><p></p><p>There was a point in the game where one of the pilots is volunteered for something. Inside my head, I was screaming "NO NO NO NO" and all Nora could say was "OK". Now after a disastrous training session, she has picked up the Leadership skill and is on her way to getting Tactics next. These type of limitations can make a character very interesting. But I suggest you not do it if people's lives are going to be on the line by your decisions.</p></blockquote><p></p>
[QUOTE="Nine Hands, post: 1323669, member: 4919"] A tip that I have not seen yet and I may have missed is to play your character's abilities and skills as the character would. Take for instance in the Robotech game I am in. My character, Nora was chosen by her training directory to be a "Cadet Commander", basically a jr. officer in training. Well, the curriculum for Valkyrie pilots does not include any type of leadership or tactics skills. Nora is bascially a failed technician who is now a Valkyrie pilot. So she has no clue on battlefield management. Years of wargaming, role playing, and lots of military reading have left me with a good grasp of air and ground tactics (not that I am a pro, but I can come up with pretty good ideas that others don't think of). The problem is that Nora (the character) has NO CLUE. So, its does not come out in game. There was a point in the game where one of the pilots is volunteered for something. Inside my head, I was screaming "NO NO NO NO" and all Nora could say was "OK". Now after a disastrous training session, she has picked up the Leadership skill and is on her way to getting Tactics next. These type of limitations can make a character very interesting. But I suggest you not do it if people's lives are going to be on the line by your decisions. [/QUOTE]
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