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Ever try PC death at 0 hit points?
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<blockquote data-quote="Rya.Reisender" data-source="post: 7492047" data-attributes="member: 6801585"><p>My philosophy as DM is to only kill PCs if their players did an actual mistake. If 0 HP meant dead in D&D 5e, I couldn't even attack any of my players because a single crit might make them drop to 0. I prefer being able to go all out on them.</p><p></p><p>On a sidenote, I always thought Akitoshi Kawazu's LP system would be perfect for Pen&Paper:</p><p>- A character has a fixed amount of LP (let's say: 8)</p><p>- When a character's HP drop to 0, he becomes unconscious and loses 1 LP</p><p>- When a character is hit while unconscious, he loses 1 LP</p><p>- When a character's LP drop to 0, he is dead</p><p>- Other than rare consumable magic items or a rest at an Inn, nothing can recover LP</p><p></p><p>D&D 5e's system is quite similar to that actually, except that you can have more "Failed Death Saving Throws" but in exchange you will need to leave the dungeon to recover them. It has some interesting effects:</p><p>- As DM you can be more lenient with resting in a dungeon</p><p>- Players might think twice about recovering an unconscious PC when he's still next to the enemies (because they might attack someone else as long as he is unconscious and thus not chip down on the PCs LP), so it reduces the "Drop -> Heal -> Drop" situations</p><p></p><p>Anyway, I don't really see any "good point" about HP=0=Dead.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7492047, member: 6801585"] My philosophy as DM is to only kill PCs if their players did an actual mistake. If 0 HP meant dead in D&D 5e, I couldn't even attack any of my players because a single crit might make them drop to 0. I prefer being able to go all out on them. On a sidenote, I always thought Akitoshi Kawazu's LP system would be perfect for Pen&Paper: - A character has a fixed amount of LP (let's say: 8) - When a character's HP drop to 0, he becomes unconscious and loses 1 LP - When a character is hit while unconscious, he loses 1 LP - When a character's LP drop to 0, he is dead - Other than rare consumable magic items or a rest at an Inn, nothing can recover LP D&D 5e's system is quite similar to that actually, except that you can have more "Failed Death Saving Throws" but in exchange you will need to leave the dungeon to recover them. It has some interesting effects: - As DM you can be more lenient with resting in a dungeon - Players might think twice about recovering an unconscious PC when he's still next to the enemies (because they might attack someone else as long as he is unconscious and thus not chip down on the PCs LP), so it reduces the "Drop -> Heal -> Drop" situations Anyway, I don't really see any "good point" about HP=0=Dead. [/QUOTE]
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