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Ever try PC death at 0 hit points?
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<blockquote data-quote="Grognerd" data-source="post: 7494222" data-attributes="member: 6968425"><p>Two things that come to mind that <em>might</em> help address complacency. The first, which wouldn't require any house rules: roll all Death Saves secretly. Yes, they still have 3 rounds to react, but a lot can slow down characters in three rounds, and not knowing how their companion is faring on each of those rounds might add a layer or two of stress. Plus I imagine that the first time they get to a companion's body and discover that they are already dead might make an impact.</p><p></p><p>The second thing, which again doesn't require house rules: Remember that evil is allowed to be evil. If a tactically minded - or even just an exceptionally brutal - enemy outnumbers the PCs, then instead of fighting a PC 2 up I could see one continuing to fight the PCs and the second using his turn to instead gut the fallen PC. If it were one-to-one, then yes, it makes sense that the enemy wouldn't stop fighting to slay the fallen. But when numbers are on the side of the enemy? That's a "safety shot" PC death.</p><p></p><p>Another idea that I had - now this one does require a house rule, but it's a simple one - is to require healing of Death Save Failures. In my head right now is the idea of a Death Save taking a week to heal. So if a PC falls and fails 2 Death Saves before he is stabilized, if he is reduced to 0 hp again within one weeks, he dies after a single failed save. If he is reduced to 0 hp after one week but less than two, he only has two failed saves. The only "extra" book-keeping is that the Death Saves aren't erased from the Character Sheet until a week (game time) has passed. [Or appropriate magical healing, if you are so inclined.]</p><p></p><p>Just some ideas.</p></blockquote><p></p>
[QUOTE="Grognerd, post: 7494222, member: 6968425"] Two things that come to mind that [I]might[/I] help address complacency. The first, which wouldn't require any house rules: roll all Death Saves secretly. Yes, they still have 3 rounds to react, but a lot can slow down characters in three rounds, and not knowing how their companion is faring on each of those rounds might add a layer or two of stress. Plus I imagine that the first time they get to a companion's body and discover that they are already dead might make an impact. The second thing, which again doesn't require house rules: Remember that evil is allowed to be evil. If a tactically minded - or even just an exceptionally brutal - enemy outnumbers the PCs, then instead of fighting a PC 2 up I could see one continuing to fight the PCs and the second using his turn to instead gut the fallen PC. If it were one-to-one, then yes, it makes sense that the enemy wouldn't stop fighting to slay the fallen. But when numbers are on the side of the enemy? That's a "safety shot" PC death. Another idea that I had - now this one does require a house rule, but it's a simple one - is to require healing of Death Save Failures. In my head right now is the idea of a Death Save taking a week to heal. So if a PC falls and fails 2 Death Saves before he is stabilized, if he is reduced to 0 hp again within one weeks, he dies after a single failed save. If he is reduced to 0 hp after one week but less than two, he only has two failed saves. The only "extra" book-keeping is that the Death Saves aren't erased from the Character Sheet until a week (game time) has passed. [Or appropriate magical healing, if you are so inclined.] Just some ideas. [/QUOTE]
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Ever try PC death at 0 hit points?
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