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Ever used Leadership?
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<blockquote data-quote="Plane Sailing" data-source="post: 3466041" data-attributes="member: 114"><p>I've run games with cohorts allowed, and played in games with cohorts, and never seen a problem with it. It often lends quite a bit of extra colour to the game too.</p><p></p><p>One thing that I've seen done that worked quite nicely was to have the cohort as the 'backup character', so that if the main PC dies, the player has (a) got someone to continue playing with in the adventure, (b) has a ready made party member that can be 'bumped' to the appropriate level (often they are two levels lower than the PC, and a replacement would be one level lower) and fit right it - after all, they have already been adventuring with the party for yonks.</p><p></p><p>Like Robberbaron says, it adds to complexity of fights (especially if there are lots of them), but are OK as longer as players aren't attempting to egregariously game the system with them.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3466041, member: 114"] I've run games with cohorts allowed, and played in games with cohorts, and never seen a problem with it. It often lends quite a bit of extra colour to the game too. One thing that I've seen done that worked quite nicely was to have the cohort as the 'backup character', so that if the main PC dies, the player has (a) got someone to continue playing with in the adventure, (b) has a ready made party member that can be 'bumped' to the appropriate level (often they are two levels lower than the PC, and a replacement would be one level lower) and fit right it - after all, they have already been adventuring with the party for yonks. Like Robberbaron says, it adds to complexity of fights (especially if there are lots of them), but are OK as longer as players aren't attempting to egregariously game the system with them. Cheers [/QUOTE]
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Ever used Leadership?
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