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Ever want to pull a "Dawn of the Dead?"
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<blockquote data-quote="thedungeondelver" data-source="post: 3335877" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I've actually been thinking of a scenario that goes a little something like this:</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">The party (1st or maybe 2nd level all) is out in the wilderness, they've recently been waylaid by bandits and are low on hit points, no healing magic really to speak of, and they lost a good portion of their supplies. While hunting game, one of the characters lets fly with one of their (dwindling number of) arrows. It arcs through the trees - and a second or two after it disappears, a loud <em>gong</em> noise is heard!</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">The adventurers go off to explore (or maybe they don't and I have to do something different! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) and find a walled village out in the middle of the wilderness. There's nobody inside, the gates are completely shattered - what happened? Did a siege fall on this place in some forgotten time?</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">As the party explores (assuming they do, again!) and they begin to uncover things they realize that something horrible happened here in the town. The dead came to life and spread a horrible disease or curse - or both! - on the townspeople. Basically Romero zombies - you're bit, you die, you come back. The town was overwhelmed by zombies, most of whom drifted off here and there to rot or be destroyed by other adventuring groups. But nobody made it out of the town alive. </span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Once the party is in the town they realize that enough of the former residents of the place are still present to turn things really wrong...</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Remember, they're low on supplies, and while they can (possibly) find someplace to barricade themselves, all they'll get out of the rest are minor spells (low level party!). The party cleric can turn the undead, but a maximum of 12 at a time - assuming he makes that critical roll.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Who will survive - and what will be left of them? (Whoops, sorry! Wrong horror movie!)</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I haven't quite sussed out whether or not it's a "doomsday" scenario where the PCs unwittingly caused the zombies to rise again and potentially infect the entire world or if it's just a survival horror situation localized in the town. Nor have I quite worked out if the PCs can find an object or perform some action to reverse whatever created these things and get out alive, or if they'll have to try to survive long enough to flee...</span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 3335877, member: 34865"] [font=century gothic] I've actually been thinking of a scenario that goes a little something like this: The party (1st or maybe 2nd level all) is out in the wilderness, they've recently been waylaid by bandits and are low on hit points, no healing magic really to speak of, and they lost a good portion of their supplies. While hunting game, one of the characters lets fly with one of their (dwindling number of) arrows. It arcs through the trees - and a second or two after it disappears, a loud [i]gong[/i] noise is heard! The adventurers go off to explore (or maybe they don't and I have to do something different! :eek: :) ) and find a walled village out in the middle of the wilderness. There's nobody inside, the gates are completely shattered - what happened? Did a siege fall on this place in some forgotten time? As the party explores (assuming they do, again!) and they begin to uncover things they realize that something horrible happened here in the town. The dead came to life and spread a horrible disease or curse - or both! - on the townspeople. Basically Romero zombies - you're bit, you die, you come back. The town was overwhelmed by zombies, most of whom drifted off here and there to rot or be destroyed by other adventuring groups. But nobody made it out of the town alive. Once the party is in the town they realize that enough of the former residents of the place are still present to turn things really wrong... Remember, they're low on supplies, and while they can (possibly) find someplace to barricade themselves, all they'll get out of the rest are minor spells (low level party!). The party cleric can turn the undead, but a maximum of 12 at a time - assuming he makes that critical roll. Who will survive - and what will be left of them? (Whoops, sorry! Wrong horror movie!) I haven't quite sussed out whether or not it's a "doomsday" scenario where the PCs unwittingly caused the zombies to rise again and potentially infect the entire world or if it's just a survival horror situation localized in the town. Nor have I quite worked out if the PCs can find an object or perform some action to reverse whatever created these things and get out alive, or if they'll have to try to survive long enough to flee... [/font] [/QUOTE]
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