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Ever want to pull a "Dawn of the Dead?"
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<blockquote data-quote="phindar" data-source="post: 3336645" data-attributes="member: 37198"><p>I ran two such games, one based on Night of the Living Dead for 1st level characters, and one based on Dawn of the Dead for 3rd level characters. Being my zombie games, I also included things from the Revenge of the Living Dead series, Night of the Comet, and anything else with a zombie in it. I would have liked to run some higher level versions, but the group burned out quickly on such high lethality games.</p><p></p><p>I started out by telling my players that it was Survival Horror rather than Heroic Fantasy, but D&D brings with it a lot of baggage, and thats a hard chasm to jump. They kept seeing zombies and going into defensive formations, but when its five 1st level characters and 118 zombies, the war by attrition model of combat goes out the window. My zombie game was a case study in asymetrical fantasy warfare.</p><p></p><p>There's a lot I could have done as a GM to "sell" the idea better, but hindsight's 20/20. Both games followed the same model, one good session and one bad, usually ending with a TPK and a general call to return to the sanity of the CR system. Still, I had fun piecing it together, and I'd like to run the Day of the Dead for higher level guys, maybe 10th level. (There are a lot of higher level undead I'd like to use.)</p><p></p><p>But really, it comes back to my theory that every GM runs the game they'd most like to play in. I'd love to play in a 1st-3rd zombie horror survival D&D game, if I could only find someone to run it.</p></blockquote><p></p>
[QUOTE="phindar, post: 3336645, member: 37198"] I ran two such games, one based on Night of the Living Dead for 1st level characters, and one based on Dawn of the Dead for 3rd level characters. Being my zombie games, I also included things from the Revenge of the Living Dead series, Night of the Comet, and anything else with a zombie in it. I would have liked to run some higher level versions, but the group burned out quickly on such high lethality games. I started out by telling my players that it was Survival Horror rather than Heroic Fantasy, but D&D brings with it a lot of baggage, and thats a hard chasm to jump. They kept seeing zombies and going into defensive formations, but when its five 1st level characters and 118 zombies, the war by attrition model of combat goes out the window. My zombie game was a case study in asymetrical fantasy warfare. There's a lot I could have done as a GM to "sell" the idea better, but hindsight's 20/20. Both games followed the same model, one good session and one bad, usually ending with a TPK and a general call to return to the sanity of the CR system. Still, I had fun piecing it together, and I'd like to run the Day of the Dead for higher level guys, maybe 10th level. (There are a lot of higher level undead I'd like to use.) But really, it comes back to my theory that every GM runs the game they'd most like to play in. I'd love to play in a 1st-3rd zombie horror survival D&D game, if I could only find someone to run it. [/QUOTE]
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Ever want to pull a "Dawn of the Dead?"
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