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Ever want to pull a "Dawn of the Dead?"
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<blockquote data-quote="Nyeshet" data-source="post: 3337051" data-attributes="member: 18363"><p>I've had a couple DMs - each with a very different style of DMing - pull this on me. The first DM was a story-telling type. We eventually realized we were in fact travelling back and forth in time. Same town - just the present time and the days before its destruction. We ended up succeeding in preventing its destruction, but the temporal paradox this caused tossed us a few thousand years back in time. It was an odd but fun story. </p><p></p><p>Not at all. While I have never been in or run such a campaign, I have thought about it several times. I mostly keep from going this route due to not wishing to perhaps permanently alter my world (if they do anything less than perfectly succeed). </p><p></p><p>As for how I would set it up: ghouls, each with fast movement and rage as if having a level of barbarian - and a life sense that caused them to rage if they came within a certain distance of a living creature. The disease would require Remove Curse to first be cast, and it would have a ridiculously high DC to resist. Becoming ill would be a slow death, perhaps 1d2 Con damage per day until death occurred. Presuming a nights rest heals 1 Con, it could easily take weeks to die from this. 1d4 minutes after death the corpse would arise as this mindless super ghoul. Anyone bit would have to make the save vs infection. </p><p></p><p>As for head shots, I would rule that the 'zombies' have DR unless a critical hit is made, in which case it is presumed a head shot occurred and normal damage occurs (not doubled, etc). Considering their vulnerability to fire, I might also grant them a weakness in having fire deal double damage - and a resistance to some other energies. </p><p></p><p>This could work at low levels, and mid levels as well (if enough zombies are present to wear down the party, and occasionally non-zombie undead show up to confuse the situation), but at high levels I'm not sure this would work as well.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3337051, member: 18363"] I've had a couple DMs - each with a very different style of DMing - pull this on me. The first DM was a story-telling type. We eventually realized we were in fact travelling back and forth in time. Same town - just the present time and the days before its destruction. We ended up succeeding in preventing its destruction, but the temporal paradox this caused tossed us a few thousand years back in time. It was an odd but fun story. Not at all. While I have never been in or run such a campaign, I have thought about it several times. I mostly keep from going this route due to not wishing to perhaps permanently alter my world (if they do anything less than perfectly succeed). As for how I would set it up: ghouls, each with fast movement and rage as if having a level of barbarian - and a life sense that caused them to rage if they came within a certain distance of a living creature. The disease would require Remove Curse to first be cast, and it would have a ridiculously high DC to resist. Becoming ill would be a slow death, perhaps 1d2 Con damage per day until death occurred. Presuming a nights rest heals 1 Con, it could easily take weeks to die from this. 1d4 minutes after death the corpse would arise as this mindless super ghoul. Anyone bit would have to make the save vs infection. As for head shots, I would rule that the 'zombies' have DR unless a critical hit is made, in which case it is presumed a head shot occurred and normal damage occurs (not doubled, etc). Considering their vulnerability to fire, I might also grant them a weakness in having fire deal double damage - and a resistance to some other energies. This could work at low levels, and mid levels as well (if enough zombies are present to wear down the party, and occasionally non-zombie undead show up to confuse the situation), but at high levels I'm not sure this would work as well. [/QUOTE]
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