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<blockquote data-quote="Ambrus" data-source="post: 2075204" data-attributes="member: 17691"><p>Heh. It's even worse when you're playing a character without any humanity at all. After having my righteous cop character killed during a battle I decided to play a Samedi Necromancer without any shred of humanity to try something new. It wasn't that he took any joy in hurting people, it was just that he was very clinical and detached about matters of death. Anyways the problem started when I acquired the ability to separate souls from their bodies and shunt them into other peoples' bodies. Eventually I came up with an intricate plan that neccessitated the abduction of innocent people (including a half dozen children) forcing them to, in-turn, transform each other into vampires and ripping their souls from their bodies. The purpose of it all was simply to further the cause of my PC's necromantic research which promised some groundbreaking new insights into the nature of death. Fascinating stuff really. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>I was in the process of describing to the GMs the steps I intended to take to put my plan into motion when it suddenly occured to me that, when I would be done, I'd have a dozen dead bodies and a dozen spare souls lying around. It occured to me that I could profit from the leftovers by raising their bodies as zombies (for use as personal servants) and selling their immortal souls to a wraithly reaper from the underworld for future favours. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>It was the systematic listing of all these attrocities that I intended my PC to commit, all in the name of research and waste management that freaked me (and the GMs out). I dropped the character shortly thereafter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 2075204, member: 17691"] Heh. It's even worse when you're playing a character without any humanity at all. After having my righteous cop character killed during a battle I decided to play a Samedi Necromancer without any shred of humanity to try something new. It wasn't that he took any joy in hurting people, it was just that he was very clinical and detached about matters of death. Anyways the problem started when I acquired the ability to separate souls from their bodies and shunt them into other peoples' bodies. Eventually I came up with an intricate plan that neccessitated the abduction of innocent people (including a half dozen children) forcing them to, in-turn, transform each other into vampires and ripping their souls from their bodies. The purpose of it all was simply to further the cause of my PC's necromantic research which promised some groundbreaking new insights into the nature of death. Fascinating stuff really. :p I was in the process of describing to the GMs the steps I intended to take to put my plan into motion when it suddenly occured to me that, when I would be done, I'd have a dozen dead bodies and a dozen spare souls lying around. It occured to me that I could profit from the leftovers by raising their bodies as zombies (for use as personal servants) and selling their immortal souls to a wraithly reaper from the underworld for future favours. :] It was the systematic listing of all these attrocities that I intended my PC to commit, all in the name of research and waste management that freaked me (and the GMs out). I dropped the character shortly thereafter. ;) [/QUOTE]
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