Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Ever weirded yourself out?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 2078166" data-attributes="member: 9254"><p>I've done it as both DM and player. </p><p></p><p>I ran a D&D game where the party ended up in Lloth's chambers. It was completely unplanned so I opened the dark, scary door in my mind and let it all pour forth. I don't remember most of what I said but in addition to having a character go comatose to avoid seeing several things, at least one player had to leave the room. I did this almost a decade ago and people who aren't in the game get the creeps just from 2nd and 3rd hand stories. </p><p></p><p>As a player I had a Sabbat vampire, one of the judges that make sure no one is drawing *too* much attention. He was fairly innocuous in combat but had buttloads of social skills. He was also horribly, horribly intelligent. </p><p></p><p>The weird part in playing him was that I unlocked that little sociopathic genius that lives in the back of my skull. When I played him I became nightmarishly intuitive and had an immense ability to divine every nuance of the DM and other players' plans. I completely derailed several stories by making totally unfounded leaps of logic that turned out to be completely correct while at the same time manipulating the rest of the party mercilessly in ways I had never done before and haven't done since. And he was evil, with that frightengly distant form of evil that harbors no personal malice towards anything yet has no compulsion against anything. Worst of all, he was likeable because he was this calm person who seemed to have a genuine interest in everyone; no one could tell that interest was solely so he could identify the personality hooks required to manipulate them and to catalog their strengths and weaknesses. I stopped playing him because it took longer and longer to get out of character once I dropped into that mindset.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2078166, member: 9254"] I've done it as both DM and player. I ran a D&D game where the party ended up in Lloth's chambers. It was completely unplanned so I opened the dark, scary door in my mind and let it all pour forth. I don't remember most of what I said but in addition to having a character go comatose to avoid seeing several things, at least one player had to leave the room. I did this almost a decade ago and people who aren't in the game get the creeps just from 2nd and 3rd hand stories. As a player I had a Sabbat vampire, one of the judges that make sure no one is drawing *too* much attention. He was fairly innocuous in combat but had buttloads of social skills. He was also horribly, horribly intelligent. The weird part in playing him was that I unlocked that little sociopathic genius that lives in the back of my skull. When I played him I became nightmarishly intuitive and had an immense ability to divine every nuance of the DM and other players' plans. I completely derailed several stories by making totally unfounded leaps of logic that turned out to be completely correct while at the same time manipulating the rest of the party mercilessly in ways I had never done before and haven't done since. And he was evil, with that frightengly distant form of evil that harbors no personal malice towards anything yet has no compulsion against anything. Worst of all, he was likeable because he was this calm person who seemed to have a genuine interest in everyone; no one could tell that interest was solely so he could identify the personality hooks required to manipulate them and to catalog their strengths and weaknesses. I stopped playing him because it took longer and longer to get out of character once I dropped into that mindset. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ever weirded yourself out?
Top