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<blockquote data-quote="WizarDru" data-source="post: 430679" data-attributes="member: 151"><p>First off, EQ is a social game. It's not face-to-face, but it IS social. You simply cannot play without the cooperation of others. as the content level rises, you need the interaction of sometimes DOZENS of other players to successfully accomplish quests and other tasks. Three of my players are currently playing Everquest. Two of them did, at one point. None of them are exhibiting unhealthy addictive behavior. None of the players I've met in my travels have done so.</p><p></p><p>This may not be a question you want to hear, but...are you sure there isn't something else at work, here? Are you sure it isn't that they find social interaction with you and certain others as unfulfilling, or not as rewarding as EQ? My players who also play EQ still go out to dinner, talk politics, music and other things, find time for other hobbies, and do all the normal things anyone does. I honestly don't know what they're problem is....but the same qualities that you define as addiciting, many players define as necessary to make the game enjoyable for them. A game that offers no reason to return will not make money. Quite honestly, if 50,000 people a day play EQ, and only a handful become unhealthy addicts, who do you think has the problem?</p><p></p><p>And while the 1950s did introduce some sweeping business ethical laws, it hardly signalled the begin of corporate responsibility. Some companies had been involved in such practices for over a half-century by that point, and many more continued in them for another half-century. In fact, the necessity of introducing such legislation shows the exact opposite to be true...if you needed the legislation (and it was needed), then companies obviously weren't behaving as responsibly or ethically as they could.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 430679, member: 151"] First off, EQ is a social game. It's not face-to-face, but it IS social. You simply cannot play without the cooperation of others. as the content level rises, you need the interaction of sometimes DOZENS of other players to successfully accomplish quests and other tasks. Three of my players are currently playing Everquest. Two of them did, at one point. None of them are exhibiting unhealthy addictive behavior. None of the players I've met in my travels have done so. This may not be a question you want to hear, but...are you sure there isn't something else at work, here? Are you sure it isn't that they find social interaction with you and certain others as unfulfilling, or not as rewarding as EQ? My players who also play EQ still go out to dinner, talk politics, music and other things, find time for other hobbies, and do all the normal things anyone does. I honestly don't know what they're problem is....but the same qualities that you define as addiciting, many players define as necessary to make the game enjoyable for them. A game that offers no reason to return will not make money. Quite honestly, if 50,000 people a day play EQ, and only a handful become unhealthy addicts, who do you think has the problem? And while the 1950s did introduce some sweeping business ethical laws, it hardly signalled the begin of corporate responsibility. Some companies had been involved in such practices for over a half-century by that point, and many more continued in them for another half-century. In fact, the necessity of introducing such legislation shows the exact opposite to be true...if you needed the legislation (and it was needed), then companies obviously weren't behaving as responsibly or ethically as they could. [/QUOTE]
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