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Everquest II Beta
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 1821926" data-attributes="member: 2810"><p>About 9 hours to download on a 1.5Mbps DSL connection.</p><p></p><p>First impressions so far are pretty good. One of the nice things about MMORPGs is that they evolve, with each successive release borrowing things from its predecessors and working them into the new game. EQ2 has added positional maneuvers and combat chains from DAoC, and extended it to include special abilities and spells. They've added a fairly useful mapping system. Graphically it's beautiful, although some may dislike it from a style point of view. They made the conscious decision to keep a 'zone' system, where a lot of other games have tried to be more seamless. I actually prefer the zone system, as it lets them get more creative with the geography, and each place feels like distinct. Games like SWG suffered from a geographical blandness, I thought, whereas with the first EQ, every zone had it's own flavor that made it more memorable.</p><p></p><p>Gameplay-wise, they've also learned from their own experiences and others. No more corpse runs, for instance (although I'm one of the few that liked them). Instead you suffer an XP debt that has to be worked off. Visiting your 'soul' at the location of your death will let you reduce the debt further. The character system is pretty neat, with less black and white differentiation of the classes that made the original so dependent on fighter/cleric/enchanter combos. Interesting quests, too, such as the one that lets evil characters redeem themselves (or good characters fall from the light) and switch sides. Another new twist is monster specific tactics. In the newbie area you can buy a book on goblins, and by reading the book and collecting various goblin parts for study, you can become an expert goblin-slayer and gain combat bonuses against goblinoids. Sort of a favored-enemy thing. Not sure if there will be a limit on how many of those you can have, or if you can drop ones later on. Overall, a much greater emphasis on the 'Quest' part of Everquest, something that was sorely lacking in the original.</p><p></p><p>I'm looking forward to it. I probably won't play the beta much since they've just announced they are going live on the 8th of November. If any ENWorlders decide to play, we can start a thread here to organize and help each other out.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 1821926, member: 2810"] About 9 hours to download on a 1.5Mbps DSL connection. First impressions so far are pretty good. One of the nice things about MMORPGs is that they evolve, with each successive release borrowing things from its predecessors and working them into the new game. EQ2 has added positional maneuvers and combat chains from DAoC, and extended it to include special abilities and spells. They've added a fairly useful mapping system. Graphically it's beautiful, although some may dislike it from a style point of view. They made the conscious decision to keep a 'zone' system, where a lot of other games have tried to be more seamless. I actually prefer the zone system, as it lets them get more creative with the geography, and each place feels like distinct. Games like SWG suffered from a geographical blandness, I thought, whereas with the first EQ, every zone had it's own flavor that made it more memorable. Gameplay-wise, they've also learned from their own experiences and others. No more corpse runs, for instance (although I'm one of the few that liked them). Instead you suffer an XP debt that has to be worked off. Visiting your 'soul' at the location of your death will let you reduce the debt further. The character system is pretty neat, with less black and white differentiation of the classes that made the original so dependent on fighter/cleric/enchanter combos. Interesting quests, too, such as the one that lets evil characters redeem themselves (or good characters fall from the light) and switch sides. Another new twist is monster specific tactics. In the newbie area you can buy a book on goblins, and by reading the book and collecting various goblin parts for study, you can become an expert goblin-slayer and gain combat bonuses against goblinoids. Sort of a favored-enemy thing. Not sure if there will be a limit on how many of those you can have, or if you can drop ones later on. Overall, a much greater emphasis on the 'Quest' part of Everquest, something that was sorely lacking in the original. I'm looking forward to it. I probably won't play the beta much since they've just announced they are going live on the 8th of November. If any ENWorlders decide to play, we can start a thread here to organize and help each other out. [/QUOTE]
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