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Everquest II Beta
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<blockquote data-quote="satori01" data-source="post: 1824098" data-attributes="member: 7859"><p>You summed it up rather nicely.</p><p></p><p>Classes work a bit differently than before. Every race can be any class now, and classes start off as base Archtypes with players chosing a subclass after 6th level.</p><p> </p><p>Thus a player could start as a Mage, progress to being a sorcerer, then progress to being a wizard, and finally a warlock. Supposedly great care was taken to make sure all the subclasses can still perform the archtype role, with differences. Kinda keeps it intresting.</p><p>All characters will get a chance to quest to receive Traits, tradittions, and enemy masteries. Which grant special powers and allows for customizations.</p><p> </p><p>From my beta experience no longer do you receive points for performing actions or receive points you can add to skill when leveling up, essentially everyone level up the same skills when gaining a level,(depending on class). Overall I like this as it prevents people from gimping their characters. </p><p> </p><p>Crafting is a seperate XP and level system. One gain Artisian levels by crafting. The Crafting system is more similiar to SWG in terms of interface and item production and recipes. It is a fairly inuitive system and rather easy to get started with. I created a backpack after only a short amount of expermintation. There are also Crafting Archtypes and subclasses like the regular classes. Thus someone could be a builder and then progress to armorsmith. Subclasses are supposed to offer a new abillity each level.</p><p> </p><p>The game is beautiful graphically. I think the character modeling is the best I have seen, even better than Doom 3. The Cities look fantastic, and the zones seem more numerous and smaller, I do not forsee the great boring runs of EQ of old, where it takes you 15 minutes of real time to cross some plains or desert. I also believe Horses are modeled for us in combat now. I have seen people riding horses, and know there is a Shadowknight spell that gives you a combat mount. </p><p>The voice acting for the npcs is also very well done, as is the music.</p></blockquote><p></p>
[QUOTE="satori01, post: 1824098, member: 7859"] You summed it up rather nicely. Classes work a bit differently than before. Every race can be any class now, and classes start off as base Archtypes with players chosing a subclass after 6th level. Thus a player could start as a Mage, progress to being a sorcerer, then progress to being a wizard, and finally a warlock. Supposedly great care was taken to make sure all the subclasses can still perform the archtype role, with differences. Kinda keeps it intresting. All characters will get a chance to quest to receive Traits, tradittions, and enemy masteries. Which grant special powers and allows for customizations. From my beta experience no longer do you receive points for performing actions or receive points you can add to skill when leveling up, essentially everyone level up the same skills when gaining a level,(depending on class). Overall I like this as it prevents people from gimping their characters. Crafting is a seperate XP and level system. One gain Artisian levels by crafting. The Crafting system is more similiar to SWG in terms of interface and item production and recipes. It is a fairly inuitive system and rather easy to get started with. I created a backpack after only a short amount of expermintation. There are also Crafting Archtypes and subclasses like the regular classes. Thus someone could be a builder and then progress to armorsmith. Subclasses are supposed to offer a new abillity each level. The game is beautiful graphically. I think the character modeling is the best I have seen, even better than Doom 3. The Cities look fantastic, and the zones seem more numerous and smaller, I do not forsee the great boring runs of EQ of old, where it takes you 15 minutes of real time to cross some plains or desert. I also believe Horses are modeled for us in combat now. I have seen people riding horses, and know there is a Shadowknight spell that gives you a combat mount. The voice acting for the npcs is also very well done, as is the music. [/QUOTE]
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