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<blockquote data-quote="Lizard" data-source="post: 319085" data-attributes="member: 1054"><p>Since it isn't a "D20", game, technically...</p><p></p><p>I picked up the PHB at GenCon. My thoughts on it are precisely opposite of my thoughts on SAS D20. Where I criticized SAS D20 for going too far from the D20 'core', I think EQ did not go FAR ENOUGH. The issue is target audience.</p><p></p><p>Target audience of SAS D20 -- presumably, D&D players who might want to try superhero games. Thus, the closer to D&D (while still being different enough that it isn't Super-Paladin and Rogue Man versus the evil Dr. Red Dragon and his army of hench-orcs) (Though, actually, that does sound sorta cool...), the better. </p><p></p><p>Target audience of EQ OGL -- presumably, people whose idea of 'role playing' has always involved a computer, and who want to be able to get phat l3wt without 'camping the spawn'.</p><p></p><p>The EQ OGL game is friggin' lovely -- equal to the PHB in quality, and easier to read, to boot. And it's a good variant on D20 -- but it seems to not be EQ-ish enough. A lot of EQ tropes seem to have been dropped. (Armor by location, individual weapon skills, etc. Ironically enough, the combat system used in SAS d20 would have worked better here....)</p><p></p><p>Furthermore, if you are a 13-18 year old EQ fanboy, and you pick this game up with no other RPG experience, damn, are you going to be confused and possibly feel ripped off. You can't play it out of the box...er...book...the MM and GMG are still months off. Further, there's no real clue HOW to play it...not even the usual:</p><p></p><p>GM:You see a dark corridor.</p><p>Player 1: I light my torch.</p><p>Player 2:I wanna cast....magic missile!</p><p>GM: At what?</p><p>Player 2: At the darkness! Huh huh!</p><p></p><p>Etc...(Yes, I know I'm misquoting.)</p><p></p><p>I dunno. I have to trust S&S did their market research and I'm misreading something. I'd hate to see a game of this quality, which has the potential to revitalize the younger side of the hobby by bringing in the MMORPG fanboys, fail...I know it sold like mad at GenCon, but the real test will be cracking the EQ playerbase. </p><p></p><p>Goddamn, it's a pretty book. And a cool alternate magic system. And a LOT of Open Gaming Content. A whole lot. Including, if I read the copyright page correctly, massive amounts of *explanatory and example text* for things like D20/SRD combat -- something notably lacking, by design, from the WOTC SRD. Someone with an OCR scanner, a lot of patience, and a good lawyer can suck a virtually complete RPG out of this baby. Major kudos to S&S/WW for this.</p></blockquote><p></p>
[QUOTE="Lizard, post: 319085, member: 1054"] Since it isn't a "D20", game, technically... I picked up the PHB at GenCon. My thoughts on it are precisely opposite of my thoughts on SAS D20. Where I criticized SAS D20 for going too far from the D20 'core', I think EQ did not go FAR ENOUGH. The issue is target audience. Target audience of SAS D20 -- presumably, D&D players who might want to try superhero games. Thus, the closer to D&D (while still being different enough that it isn't Super-Paladin and Rogue Man versus the evil Dr. Red Dragon and his army of hench-orcs) (Though, actually, that does sound sorta cool...), the better. Target audience of EQ OGL -- presumably, people whose idea of 'role playing' has always involved a computer, and who want to be able to get phat l3wt without 'camping the spawn'. The EQ OGL game is friggin' lovely -- equal to the PHB in quality, and easier to read, to boot. And it's a good variant on D20 -- but it seems to not be EQ-ish enough. A lot of EQ tropes seem to have been dropped. (Armor by location, individual weapon skills, etc. Ironically enough, the combat system used in SAS d20 would have worked better here....) Furthermore, if you are a 13-18 year old EQ fanboy, and you pick this game up with no other RPG experience, damn, are you going to be confused and possibly feel ripped off. You can't play it out of the box...er...book...the MM and GMG are still months off. Further, there's no real clue HOW to play it...not even the usual: GM:You see a dark corridor. Player 1: I light my torch. Player 2:I wanna cast....magic missile! GM: At what? Player 2: At the darkness! Huh huh! Etc...(Yes, I know I'm misquoting.) I dunno. I have to trust S&S did their market research and I'm misreading something. I'd hate to see a game of this quality, which has the potential to revitalize the younger side of the hobby by bringing in the MMORPG fanboys, fail...I know it sold like mad at GenCon, but the real test will be cracking the EQ playerbase. Goddamn, it's a pretty book. And a cool alternate magic system. And a LOT of Open Gaming Content. A whole lot. Including, if I read the copyright page correctly, massive amounts of *explanatory and example text* for things like D20/SRD combat -- something notably lacking, by design, from the WOTC SRD. Someone with an OCR scanner, a lot of patience, and a good lawyer can suck a virtually complete RPG out of this baby. Major kudos to S&S/WW for this. [/QUOTE]
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