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<blockquote data-quote="Chain Lightning" data-source="post: 324985" data-attributes="member: 6791"><p>Man, I've been looking everywhere for the EverQuest Player's Handbook and have not yet found any store yet that has it.</p><p></p><p>Yet, I've been hearing accounts of people who've bought it. Is it out only by mail order or special sales at Cons only? Or is it truly released to the general public and its just the stores by me have not been able to get copies? Or didn't order them period.</p><p></p><p>I really want to flip through it first before I decide on whether or not I want to actually buy it.</p><p></p><p>Thanks Lizard for giving, what so far has been the best review of the book that I've found on the web. Any searches for an actually review have turned up with sites that have yet to review it, or something from someone that seems to have appeared everywhere including amazon.com that says to be wary because his copy had like 30 duplicate pages or something like that.</p><p></p><p>Even though I don't own the book, all I can say is 'wow', it has actually happened. The game got big enough to expand to other entertainment mediums. To me, I thought bringing EverQuest to the rpg world was kinda odd. I mean, the purpose of the EverQuest MMPORPG is to take the escapism of rpgs to another level. Maybe the visual emmersion part if not the actual 'roleplaying' part. And it seemed for those who want to actually roleplay, they can stick to their pen and paper games.</p><p></p><p>To me, my first thought was, why play pen and paper EverQuest? To roleplay in the world of Norrath? Why? There are far more interesting and better written settings than Norrath abundant in the d20 market. Norrath's history (if any of you have bothered to have read it and have kept up with it) is kinda unimaginative and very convoluted in a way that reminds me of the writing my friends and I did for our character histories back in high school.</p><p></p><p>So why play EverQuest? Why am I interested in flipping through the book with the possible intent of buying?</p><p></p><p>I think I know. Here's where I found some humor.</p><p></p><p>It has to be a combination of what's left over from my once EQ addiction and some sentimentality. Yes, about a little over a year ago I was playing EQ and seemed pretty happy with it. Then, like most, it soon became the type of game I didn't want to play anymore. But your investment in your character, your attachment to the novelty of that persistant on-line universe, your relationships to other friends that are still playing, act as this obstacle you must get over in order to break your EQ addiction and cancel your account. Because really, why play the game if the gameplay is not fun for you? And for me it was really really not fun anymore. Part of me got mad at that because I thought that it still had the potential to be a great game if they would just fix some things here and there. So I left like a typical bitter complaining EQ player.</p><p></p><p>So now along comes the EQ d20 rpg. And now I'm thinking about EQ again after a year of not thinking about it. Maybe I want to get together with my other friends who've quit also and show 'em the EverQuest rpg and say, "Hey look....we can play EQ minus the camping, the kewl d00dz, the broken quests, and all that other crap!"</p><p></p><p>Maybe there's another reason. I also recognize there is a benefit of starting an EverQuest game instead of, let's say....a Forgotten Realms game. With my particular group of friends, more of them have played EQ than have played pen & paper rpgs. So they know nothing of Greyhawk, Forgotten Realms, Scarred Lands, Sovereign Stone, etc. I am the only one that has read the other d20 settings. So, the benefit would be that we could play in a world that we're all familiar with. If I say, "You are in the hills outside Qeynos," they can imagine it quite quickly.</p><p></p><p>Maybe another reason is, a part of me would just love to go in and 'FIX' all the stuff I disliked about EQ. Especially the silly armor designs. Myself being an artist, would go in and re-draw so much that was on the EverQuest fashion shelf!</p><p></p><p>Ha ha ha. Now here comes the funny part. Maybe there's some hidden psychological power trip/revenge thing I'm trying to fulfill by playing the EQ game 'my way'. Not the Verant way that has scarred me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. So the only way to meet that need....is to buy the game and play it my way! Bwah ha ha ha ha! </p><p></p><p>Is that it I wonder? Is my interest in buying this EQ rpg attatched to some weird hidden motive to exorcise my EQ demons? Okay, anyone think like this or am I just nuts?</p></blockquote><p></p>
[QUOTE="Chain Lightning, post: 324985, member: 6791"] Man, I've been looking everywhere for the EverQuest Player's Handbook and have not yet found any store yet that has it. Yet, I've been hearing accounts of people who've bought it. Is it out only by mail order or special sales at Cons only? Or is it truly released to the general public and its just the stores by me have not been able to get copies? Or didn't order them period. I really want to flip through it first before I decide on whether or not I want to actually buy it. Thanks Lizard for giving, what so far has been the best review of the book that I've found on the web. Any searches for an actually review have turned up with sites that have yet to review it, or something from someone that seems to have appeared everywhere including amazon.com that says to be wary because his copy had like 30 duplicate pages or something like that. Even though I don't own the book, all I can say is 'wow', it has actually happened. The game got big enough to expand to other entertainment mediums. To me, I thought bringing EverQuest to the rpg world was kinda odd. I mean, the purpose of the EverQuest MMPORPG is to take the escapism of rpgs to another level. Maybe the visual emmersion part if not the actual 'roleplaying' part. And it seemed for those who want to actually roleplay, they can stick to their pen and paper games. To me, my first thought was, why play pen and paper EverQuest? To roleplay in the world of Norrath? Why? There are far more interesting and better written settings than Norrath abundant in the d20 market. Norrath's history (if any of you have bothered to have read it and have kept up with it) is kinda unimaginative and very convoluted in a way that reminds me of the writing my friends and I did for our character histories back in high school. So why play EverQuest? Why am I interested in flipping through the book with the possible intent of buying? I think I know. Here's where I found some humor. It has to be a combination of what's left over from my once EQ addiction and some sentimentality. Yes, about a little over a year ago I was playing EQ and seemed pretty happy with it. Then, like most, it soon became the type of game I didn't want to play anymore. But your investment in your character, your attachment to the novelty of that persistant on-line universe, your relationships to other friends that are still playing, act as this obstacle you must get over in order to break your EQ addiction and cancel your account. Because really, why play the game if the gameplay is not fun for you? And for me it was really really not fun anymore. Part of me got mad at that because I thought that it still had the potential to be a great game if they would just fix some things here and there. So I left like a typical bitter complaining EQ player. So now along comes the EQ d20 rpg. And now I'm thinking about EQ again after a year of not thinking about it. Maybe I want to get together with my other friends who've quit also and show 'em the EverQuest rpg and say, "Hey look....we can play EQ minus the camping, the kewl d00dz, the broken quests, and all that other crap!" Maybe there's another reason. I also recognize there is a benefit of starting an EverQuest game instead of, let's say....a Forgotten Realms game. With my particular group of friends, more of them have played EQ than have played pen & paper rpgs. So they know nothing of Greyhawk, Forgotten Realms, Scarred Lands, Sovereign Stone, etc. I am the only one that has read the other d20 settings. So, the benefit would be that we could play in a world that we're all familiar with. If I say, "You are in the hills outside Qeynos," they can imagine it quite quickly. Maybe another reason is, a part of me would just love to go in and 'FIX' all the stuff I disliked about EQ. Especially the silly armor designs. Myself being an artist, would go in and re-draw so much that was on the EverQuest fashion shelf! Ha ha ha. Now here comes the funny part. Maybe there's some hidden psychological power trip/revenge thing I'm trying to fulfill by playing the EQ game 'my way'. Not the Verant way that has scarred me :D. So the only way to meet that need....is to buy the game and play it my way! Bwah ha ha ha ha! Is that it I wonder? Is my interest in buying this EQ rpg attatched to some weird hidden motive to exorcise my EQ demons? Okay, anyone think like this or am I just nuts? [/QUOTE]
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