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<blockquote data-quote="Mortaneus" data-source="post: 325959" data-attributes="member: 485"><p>I've got my copy of the book sitting right in front of me. A bit of advice for those who intend to use this thing (which should qualify as a melee weapon because of the size):</p><p></p><p>Break out the tylenol.</p><p></p><p>One of the tricks that is often used by layout artists to allow for great density of type, while making it more readable is to actually DECREASE the size of the font, but leave the space between the lines the same. For a good example of this, open the FRCS. The text is tiny, but easily readable because of the exaggerated space between the lines.</p><p></p><p>In the EQrpg, they didn't do this. I get a headache just trying to read one page.</p><p></p><p>In addition, what they did to the D20 rules has shades of AD&D. The rules complexity has is quite a bit higher than standard D&D, and it is written in a very technical prose. This is NOT a book you can just sit down and suck up with no effort.</p><p></p><p>Also, if you're a spellcaster, be prepared to do a LOT of cross referencing. EQ has quite a few spell chains. If you've ever found it annoying to look up Globe of Invulnerability in the PHB, and have it send you hunting for minor globe of invulnerability, then you're in for a REAL treat in this book. p. 244, for instance, lists 11 different spells, ALL of which reference others for their effects. There are WAY too many spells that go 'as (blah), but with.....'</p><p></p><p>In addition, don't pick this book up and expect to immediatly be able to drop it wholesale into an ongoing D&D game. They've changed quite a few of the mechanics, including iterative attacks, the whole spell system, levels go from 1-30 with no ELH compatibility, the base classes are completely different from what's in the PHB. Heck, they don't even use the ECL system for the more powerful races. Rather, they give a % xp penalty, ala 2nd ed.</p><p></p><p>This is not to say the book is bad. There is quite a bit in here that is quite interesting. The idea of using the iterative attack progression to account for weapon speed I find intriguing.</p><p></p><p>I warn those of you who want to drop this into an ongoing D&D game, though. You've got a lot of work to do.</p></blockquote><p></p>
[QUOTE="Mortaneus, post: 325959, member: 485"] I've got my copy of the book sitting right in front of me. A bit of advice for those who intend to use this thing (which should qualify as a melee weapon because of the size): Break out the tylenol. One of the tricks that is often used by layout artists to allow for great density of type, while making it more readable is to actually DECREASE the size of the font, but leave the space between the lines the same. For a good example of this, open the FRCS. The text is tiny, but easily readable because of the exaggerated space between the lines. In the EQrpg, they didn't do this. I get a headache just trying to read one page. In addition, what they did to the D20 rules has shades of AD&D. The rules complexity has is quite a bit higher than standard D&D, and it is written in a very technical prose. This is NOT a book you can just sit down and suck up with no effort. Also, if you're a spellcaster, be prepared to do a LOT of cross referencing. EQ has quite a few spell chains. If you've ever found it annoying to look up Globe of Invulnerability in the PHB, and have it send you hunting for minor globe of invulnerability, then you're in for a REAL treat in this book. p. 244, for instance, lists 11 different spells, ALL of which reference others for their effects. There are WAY too many spells that go 'as (blah), but with.....' In addition, don't pick this book up and expect to immediatly be able to drop it wholesale into an ongoing D&D game. They've changed quite a few of the mechanics, including iterative attacks, the whole spell system, levels go from 1-30 with no ELH compatibility, the base classes are completely different from what's in the PHB. Heck, they don't even use the ECL system for the more powerful races. Rather, they give a % xp penalty, ala 2nd ed. This is not to say the book is bad. There is quite a bit in here that is quite interesting. The idea of using the iterative attack progression to account for weapon speed I find intriguing. I warn those of you who want to drop this into an ongoing D&D game, though. You've got a lot of work to do. [/QUOTE]
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