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<blockquote data-quote="Caliber" data-source="post: 3799677" data-attributes="member: 1310"><p>The idea here would be for a snobbish, extremely intelligent Erudite, who happens to be very aware of his own intelligence. He doesn't mean to be rude, but he is quick to point this out to anyone who listens, while perhaps insulting their own intelligence without meaning to. </p><p></p><p>Also, I don't have the GM's Guide so I don't have any magical items to pick from. Anything boosting Int, or perhaps some saves or AC would be nice. Looking at the list of magical items that can be downloaded from the website, I see Gossamer Robes only cost 1800gp. I dunno what they do, but maybe he wants some of those? <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>Edit: Ok, I bought some magical stuff. I hocked the gems I had, as well as some coins, got a regular dagger instead of MW, and reduced my personal log from a 50 page book to a 25 pager. In exchange I picked up a Sheer Bone Mask and a Bat Hide Wristband, whose +1 Int I am assuming stack. </p><p></p><p>[sblock=Stats]<span style="color: DarkOliveGreen"><span style="font-size: 15px"><strong>Deeboo</strong></span></span></p><p></p><p>Class: Wizard 3</p><p>Race: Erudite</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: ON</p><p>Diety: Prexus</p><p></p><p>Abilities:</p><p> STR: 6/-2 (2 pts, -4 racial)</p><p> DEX: 10/+0 (4 pts, -2 racial)</p><p> CON: 14/+2 (6 pts)</p><p> INT: 26/+8 (12 pts, +6 racial, +2 item)</p><p> WIS: 14/+2 (4 pts, +2 racial)</p><p> CHA: 6/-1 (-2 racial)</p><p></p><p>Derived:</p><p> Speed: 30'</p><p> Init: +4</p><p> Training: 0 (15 - 7 (feat) - 8 (resists))</p><p> HP: 2d4+10 (15, <a href="http://invisiblecastle.com/find.py?id=1289014" target="_blank">Rolls</a>)</p><p> Mana: 48 (8 x 2 x 3)</p><p></p><p>Attacks:</p><p> BAB: +1</p><p> Grapple: -1</p><p> Melee: -1</p><p> Ranged: +1</p><p> Dagger (Melee): -1, 1d3-1/19-20/x2</p><p> Dagger (Thrown): +1, 1d3-1/19-20/x2, 10' RI</p><p></p><p>Defenses:</p><p> AC: 12, Touch 10, Flat Footed 12</p><p> Fort: +3</p><p> Ref: +1</p><p> Will: +5</p><p> Acid Resist: 0</p><p> Cold Resist: 3</p><p> Disease Resist: -1</p><p> Electricity Resist: 0</p><p> Fire Resist: 3</p><p> Magic Resist: 2</p><p> Poison Resist: 0 </p><p> Sonic Resist: 0</p><p></p><p>Languages: </p><p> Common +12, Erudite +12, Dragon +12, Elder Erudin +12</p><p></p><p>Perceptions:</p><p> Spot +4 (-4 in low-light), Listen +4, Search +8</p><p></p><p>Abilities:</p><p> Racial: Bad Eyesight, -4 Spot in low-light</p><p> Class: Proficient with all simple 1HB, 2HB, Piercing, and Thrown</p><p> Class: Quicken Mastery, can choose to quicken any Wizard spell for +300% mana (x4 cost)</p><p></p><p>Feats:</p><p> Level: Quest Spell</p><p> Training: Improved Initiative</p><p></p><p>Spellcasting:</p><p> 1st - Frost Bolt, Minor Shielding, Numbing Cold, Shock of Frost, Sphere of Light</p><p> 2nd - Fade, Gate, Icestrike, O'Keils Radiation, Root, See Invisible, Shock of Fire </p><p> Commonly Prepared:</p><p> O'Keils Radiation - 3 mana, 30', +1 save vs fire, fire resist +2, damage shield 1, 5 rounds (D)</p><p> Shock of Frost - 1 mana, 130', 1d6 cold, Ref 19 halves</p><p> Shock of Fire - 2 mana, 130', 3d6 fire, Ref 20 halves</p><p> Quested Icestrike - 7 mana, 130', 1d10 cold/round in 20' radius, 3 rounds, Ref 20 halves</p><p> Fade - 2 mana, d4 direction, 1d10x5 feet</p><p> Gate - 12 mana, teleports to bind point</p><p> Root - 5 mana, 130', 1d8 duration, Ref 20 negates</p><p> See Invisible - 4 mana, 30', 30 minutes (D)</p><p></p><p>Skills: (66 Ranks Total)</p><p> Channeling: +8 (6 ranks)</p><p> Knowledge (Mysticism): +14 (6 ranks)</p><p> Knowledge (Planar Travel): +14 (6 ranks)</p><p> Knowledge (Geography): +14 (6 ranks)</p><p> Knowledge (History): +14 (6 ranks)</p><p> Language (Dragon): +12 (4 ranks)</p><p> Language (Elder Erudin): +12 (4 ranks) </p><p> Language (Erudin): +12 (4 ranks, racial)</p><p> Language (Common): +12 (4 ranks, racial)</p><p> Listen: +4 (4 ranks, CC)</p><p> Meditation: +14 (6 ranks)</p><p> Profession (Sage): +4 (2 ranks)</p><p> Spellcraft: +14 (6 ranks) </p><p> Spot: +4 (4 ranks, CC)</p><p> Swim: +2 (6 ranks, CC) </p><p></p><p>Equipment:</p><p> Carried / Worn</p><p> Bat Hide Wristband ($925/0.5-lbs) - Int +1, disease resistance -1 </p><p> Sheer Bone Mask ($1050/1.5-lbs) - Int +1</p><p> Dagger ($2/1-lb)</p><p> Raw Silk Robes ($500/7-lbs)</p><p> (2) Beltpouch ($2/1-lb)</p><p> Waterskin ($1/4-lbs)</p><p> 8 oz Ink ($8/*-lbs)</p><p> Ink Pen ($0.10/*-lbs)</p><p> Personal Log ($10/*-lbs)</p><p> Chalk ($0.01/*-lbs)</p><p> Bedroll ($0.10/5-lbs) </p><p> (5) 2nd Level Spells ($500/*-lbs)</p><p> 7sp, 9cp</p><p> WT: 20 lbs/Light Load[/sblock]</p><p></p><p>[sblock=Description]Age: 28</p><p>Height: 6'2"</p><p>Weight: 163 lbs.</p><p>Eyes: Green</p><p>Hair: Black, kept cropped very short</p><p>Skin: Dark Olive</p><p>Distinctive Traits: Numerous spider-like arcane sigils trail upwards from back of hands into sleeves[/sblock]</p><p></p><p>[sblock=Background]<span style="color: DarkOliveGreen">Born with an amazing intellect, even for an Erudite, Deeboo at first fit right in at the Order of the Crimson Hand. Excelling in his studies, his personal tutelage was often a hotly contested item between the various Wizards there. All of this attention, however, did little for Deeboo's emotional upbringing, and he soon found himself friendless and mostly alone, save for the company of his parents and teachers. </span></p><p><span style="color: DarkOliveGreen"></span></p><p><span style="color: DarkOliveGreen">After a shorter than usual apprenticeship, Deeboo decided to continue his studies, making a living as a Sage, investigating the mysteries of magic and the planes among the thousands of books within the Odus Library. He gained a talent with not only the tongue of Dragons, but that of Ancient Erudites, and spent countless hours searching for books that would further extend his findings of the past. </span></p><p><span style="color: DarkOliveGreen"></span></p><p><span style="color: DarkOliveGreen">Unfortunately, even after his apprenticeship ended, his isolation did not. Unable to help himself, Deeboo dove into his work, paying little attention to those who could not help him in his research, further driving those who might have been his friends away. It wasn't long before his behavior resulted in his avoidance by many, a fact that puzzled Deeboo to no end. When Deeboo's parents passed away during a vicious assault from Paineel, Deeboo found he had lost more than his parents. He had lost the only people in Odus who were truly friendly towards him. </span></p><p><span style="color: DarkOliveGreen"></span></p><p><span style="color: DarkOliveGreen">Deciding a change was in order, Deeboo took what inheritence he had received from his parent's death, and closed his house down, hanging a sign to inform others that the Sage of Deepwater would return at some time in the future. </span>[/sblock]</p></blockquote><p></p>
[QUOTE="Caliber, post: 3799677, member: 1310"] The idea here would be for a snobbish, extremely intelligent Erudite, who happens to be very aware of his own intelligence. He doesn't mean to be rude, but he is quick to point this out to anyone who listens, while perhaps insulting their own intelligence without meaning to. Also, I don't have the GM's Guide so I don't have any magical items to pick from. Anything boosting Int, or perhaps some saves or AC would be nice. Looking at the list of magical items that can be downloaded from the website, I see Gossamer Robes only cost 1800gp. I dunno what they do, but maybe he wants some of those? :heh: Edit: Ok, I bought some magical stuff. I hocked the gems I had, as well as some coins, got a regular dagger instead of MW, and reduced my personal log from a 50 page book to a 25 pager. In exchange I picked up a Sheer Bone Mask and a Bat Hide Wristband, whose +1 Int I am assuming stack. [sblock=Stats][COLOR=DarkOliveGreen][SIZE=4][B]Deeboo[/B][/SIZE][/COLOR] Class: Wizard 3 Race: Erudite Size: Medium Gender: Male Alignment: ON Diety: Prexus Abilities: STR: 6/-2 (2 pts, -4 racial) DEX: 10/+0 (4 pts, -2 racial) CON: 14/+2 (6 pts) INT: 26/+8 (12 pts, +6 racial, +2 item) WIS: 14/+2 (4 pts, +2 racial) CHA: 6/-1 (-2 racial) Derived: Speed: 30' Init: +4 Training: 0 (15 - 7 (feat) - 8 (resists)) HP: 2d4+10 (15, [url=http://invisiblecastle.com/find.py?id=1289014]Rolls[/url]) Mana: 48 (8 x 2 x 3) Attacks: BAB: +1 Grapple: -1 Melee: -1 Ranged: +1 Dagger (Melee): -1, 1d3-1/19-20/x2 Dagger (Thrown): +1, 1d3-1/19-20/x2, 10' RI Defenses: AC: 12, Touch 10, Flat Footed 12 Fort: +3 Ref: +1 Will: +5 Acid Resist: 0 Cold Resist: 3 Disease Resist: -1 Electricity Resist: 0 Fire Resist: 3 Magic Resist: 2 Poison Resist: 0 Sonic Resist: 0 Languages: Common +12, Erudite +12, Dragon +12, Elder Erudin +12 Perceptions: Spot +4 (-4 in low-light), Listen +4, Search +8 Abilities: Racial: Bad Eyesight, -4 Spot in low-light Class: Proficient with all simple 1HB, 2HB, Piercing, and Thrown Class: Quicken Mastery, can choose to quicken any Wizard spell for +300% mana (x4 cost) Feats: Level: Quest Spell Training: Improved Initiative Spellcasting: 1st - Frost Bolt, Minor Shielding, Numbing Cold, Shock of Frost, Sphere of Light 2nd - Fade, Gate, Icestrike, O'Keils Radiation, Root, See Invisible, Shock of Fire Commonly Prepared: O'Keils Radiation - 3 mana, 30', +1 save vs fire, fire resist +2, damage shield 1, 5 rounds (D) Shock of Frost - 1 mana, 130', 1d6 cold, Ref 19 halves Shock of Fire - 2 mana, 130', 3d6 fire, Ref 20 halves Quested Icestrike - 7 mana, 130', 1d10 cold/round in 20' radius, 3 rounds, Ref 20 halves Fade - 2 mana, d4 direction, 1d10x5 feet Gate - 12 mana, teleports to bind point Root - 5 mana, 130', 1d8 duration, Ref 20 negates See Invisible - 4 mana, 30', 30 minutes (D) Skills: (66 Ranks Total) Channeling: +8 (6 ranks) Knowledge (Mysticism): +14 (6 ranks) Knowledge (Planar Travel): +14 (6 ranks) Knowledge (Geography): +14 (6 ranks) Knowledge (History): +14 (6 ranks) Language (Dragon): +12 (4 ranks) Language (Elder Erudin): +12 (4 ranks) Language (Erudin): +12 (4 ranks, racial) Language (Common): +12 (4 ranks, racial) Listen: +4 (4 ranks, CC) Meditation: +14 (6 ranks) Profession (Sage): +4 (2 ranks) Spellcraft: +14 (6 ranks) Spot: +4 (4 ranks, CC) Swim: +2 (6 ranks, CC) Equipment: Carried / Worn Bat Hide Wristband ($925/0.5-lbs) - Int +1, disease resistance -1 Sheer Bone Mask ($1050/1.5-lbs) - Int +1 Dagger ($2/1-lb) Raw Silk Robes ($500/7-lbs) (2) Beltpouch ($2/1-lb) Waterskin ($1/4-lbs) 8 oz Ink ($8/*-lbs) Ink Pen ($0.10/*-lbs) Personal Log ($10/*-lbs) Chalk ($0.01/*-lbs) Bedroll ($0.10/5-lbs) (5) 2nd Level Spells ($500/*-lbs) 7sp, 9cp WT: 20 lbs/Light Load[/sblock] [sblock=Description]Age: 28 Height: 6'2" Weight: 163 lbs. Eyes: Green Hair: Black, kept cropped very short Skin: Dark Olive Distinctive Traits: Numerous spider-like arcane sigils trail upwards from back of hands into sleeves[/sblock] [sblock=Background][COLOR=DarkOliveGreen]Born with an amazing intellect, even for an Erudite, Deeboo at first fit right in at the Order of the Crimson Hand. Excelling in his studies, his personal tutelage was often a hotly contested item between the various Wizards there. All of this attention, however, did little for Deeboo's emotional upbringing, and he soon found himself friendless and mostly alone, save for the company of his parents and teachers. After a shorter than usual apprenticeship, Deeboo decided to continue his studies, making a living as a Sage, investigating the mysteries of magic and the planes among the thousands of books within the Odus Library. He gained a talent with not only the tongue of Dragons, but that of Ancient Erudites, and spent countless hours searching for books that would further extend his findings of the past. Unfortunately, even after his apprenticeship ended, his isolation did not. Unable to help himself, Deeboo dove into his work, paying little attention to those who could not help him in his research, further driving those who might have been his friends away. It wasn't long before his behavior resulted in his avoidance by many, a fact that puzzled Deeboo to no end. When Deeboo's parents passed away during a vicious assault from Paineel, Deeboo found he had lost more than his parents. He had lost the only people in Odus who were truly friendly towards him. Deciding a change was in order, Deeboo took what inheritence he had received from his parent's death, and closed his house down, hanging a sign to inform others that the Sage of Deepwater would return at some time in the future. [/COLOR][/sblock] [/QUOTE]
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