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<blockquote data-quote="WarShrike" data-source="post: 3802370" data-attributes="member: 54955"><p>Better get my character application in while theres still room. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Ahem...</p><p></p><p>[SBLOCK=Xoranis Onyxclaw -- Iksar Monk]</p><p><span style="color: Red"></span></p><p><span style="color: Red">Xoranis Onyxclaw is rather odd for an Iksar. No less proud of his own abilities than any other, but uncharacteristicly respects, even admires the strengths of other races. He is obsessed with being the best at what he does, and sees the other races as sources of possible improvement.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Iksar as a rule think they're the best at everything, and as such, feel contempt towards those not of the scale. Xoranis isn't looking forward to attaining "Iksar Perfection". He feels his peoples skills have degenerated over time through their extreme isolation, and that becoming the best his mentor's trainning can make him will only waste his potential. So it is that he has decided to travel among other races, doing what he must to become accepted by them, in order to study them and hopefully improve his own abilities. </span></p><p><span style="color: Red"></span></p><p><span style="color: Red">At first he met little success. He hunted bandits in the lands both south and west of the Human capital of Freeport, and although it seemed like a good idea at the time, it turned out that killing Human bandits did little to endear himself to the majority of the Human population. Bandits or not, he was killing Humans, and that of itself garnered him a rather nasty though undeserved reputation. From that point on, Xoranis understood that to earn the approval of the various "civilized" races in these alien lands, he would have to concentrate on fighting their common enemies, such as Gnolls, Goblins, and Orcs.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Now, having heard tales old and new of the great battles of the Elves of Faydewer against the Orcish hordes, he sets sail from Freeport to meet these Elves, and hopefully learn their ways. </span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><strong>Xoranis Onyxclaw</strong></span></p><p></p><p>Class: Monk 3</p><p>Race: Iksar</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: N</p><p>Diety: Agnostic</p><p></p><p>STR: 20 (8pts, +4 Racial)</p><p>DEX: 16 (6pts, +2 Racial)</p><p>CON: 14 (6pts)</p><p>INT: 10 (2pts)</p><p>WIS: 16 (6pts, +2 Racial)</p><p>CHA: 4 (0pts, -4 Racial) </p><p></p><p>Although having a solid grasp of common, his unfamiliarity with the ways and customs of other races causes him to express himself akwardly. His coloring is a dark gray with splotches of black, affording him decent camouflage in his natural rocky homeland. His eyes are black pools with no visible difference between pupil, iris, or sclera, causing his eyes to be "unreadable".</p><p></p><p>HPs: 23</p><p>AC: 19, touch 14, Flat Footed 15</p><p>Fort: 4</p><p>Refl: 6</p><p>Will: 5</p><p>Acid: 0</p><p>Cold: 3 (+3 trainning)</p><p>Disease: 0</p><p>Electricity: 0</p><p>Fire: 11 (+3 Trainning, +3 Class, +5 Racial)</p><p>Magic: 2 (+2 Trainning)</p><p>Poison: 0</p><p>Sonic: 0</p><p> </p><p>BAB: +3</p><p>Grapple:</p><p>Melee: +8</p><p>Ranged: +7</p><p> </p><p>Abilities:</p><p>Speed: 30', Swim 30'</p><p>Initiative: +3</p><p>Trainning: -7 (Feat), -8 (Resists).</p><p>Racial Natural Armor AC +3</p><p>Racial Infravision</p><p>Racial +5 Fire Resistance</p><p>Racial Fast Healing</p><p>Racial Wilderness Lore is always a Class Skill</p><p>Racial Vulnerability to Cold +20% damage from spells with the Cold Descriptor</p><p></p><p>Attacks:</p><p>Standard 1 (or 2) +8, 1d4+5 (+3, 1d4+5)</p><p>Full Attack with Round Kick 1: +6, 1d4+5. 2: +1, 1d4+5. 3: +6, 1d8+5.</p><p></p><p>Equipment:</p><p>Gossamer Robes -- (AC +3, Max Dex +9, Check Penalty +0, Hardness 1, HPs 3, Break DC 22, weight 2.8 lbs) cost 1800gp.</p><p>Dusty Ransacker's pack -- Weight Reduction 75%, Space 4 CF, Weight 0.4 lbs, cost 1050gp.</p><p></p><p>Feats:</p><p>Power Attack</p><p>Cleave</p><p></p><p>Class Granted Feats:</p><p><u><strong>Level 1</strong></u>:</p><p>All Simple and Martial 1HB, 2HB, Hand to Hand, and Throwing Weapons</p><p>Dual Wield</p><p>Hand to Hand</p><p>Mend (9 hps total)</p><p>Mystic Strike</p><p><u><strong>Level 2</strong></u>:</p><p>Fire Resistance +3</p><p>Improved Hand to Hand</p><p><u><strong>Level 3</strong></u>:</p><p>Martial Defense AC +1</p><p>Round Kick</p><p></p><p></p><p>Skills: Rank, Ability, Misc, (Total) (24 Ranks Total)</p><p>Balance...............3, +3, 0, (+6)</p><p>Climb..................0, +5, 0, (+5)</p><p>Safe Fall..............6, +3, 0, (+9)</p><p>Spot...................3, +3, 0, (+6)</p><p>Swim..................0, +5, +8, (+13)</p><p>Tumble................6, +3, 0, (+9)</p><p>Wilderness Lore....6, +3, 0, (+9)</p><p>Lang. Common......4, 0, 0, (+4)</p><p>Lang. Iksar...........4, 0, 0, (+4) </p><p>[/SBLOCK]</p><p></p><p>Also kicking around annother character concept:</p><p></p><p>[SBLOCK=Vaeris -- High Elf Enchanter]</p><p><u><strong><span style="color: RoyalBlue">Vaeris</span></strong></u></p><p></p><p>Class: Enchanter 3</p><p>Race: High Elf</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: NG</p><p>Diety: Tunare</p><p></p><p>Stats:</p><p>STR: 6 (2pts, -4 Racial)</p><p>DEX: 14 (6pts)</p><p>CON: 14 (8pts, -2 Racial)</p><p>INT: 24 (12pts, +4 Racial, +2 Items)</p><p>WIS: 12 (0pts, +4 Racial)</p><p>CHA: 14 (4pts, +2 Racial)</p><p></p><p>HPs: 15</p><p>Mana Pool: 42</p><p>AC: 14 Touch: 12 Flat Footed: 12</p><p>Fort: +3</p><p>Refl: +3</p><p>Will: +4</p><p>Acid........:</p><p>Cold........: 2</p><p>Disease....: 2</p><p>Electricity:</p><p>Fire.........: 2</p><p>Magic......:</p><p>Poison.....: 2</p><p>Sonic......:</p><p></p><p>BAB: +1</p><p>Grapple: -1</p><p>Melee: -1</p><p>Ranged: +3</p><p></p><p>Speed: 30'</p><p>Initiative: +6</p><p>Training: -7 (Feat), -8 (Resists)</p><p></p><p>Attacks:</p><p>Equipment:</p><p>Sheer Bone Mask -- INT +1, 1.5 lbs Cost: 1050gp</p><p>Bat Hide Wristband -- INT +1, Disease Res -1, 0.5 lbs Cost 925gp</p><p>Raw Silk Robes -- AC +2, Max Dex +9, 7 lbs Cost 500gp</p><p>Spear (1d8-2 (20 x2)) Range: 20' 5 lbs Cost 4gp</p><p>5 Javelins (1d6-2 (20 x2)) Range: 30' 10 lbs Cost 5gp</p><p>5 Days Trail Rations 5 lbs Cost 2.5gp</p><p>Backpack 2 lbs Cost 2gp</p><p>Bedroll 5 lbs Cost 1sp</p><p>Water Skin 4 lbs Cost 1gp</p><p>(4) Level 2 Spells -- Cost 400gp (100gp each)</p><p></p><p>Feats:</p><p>Improved Initiative</p><p>Spell Focus Conjuration (Trained)</p><p></p><p>Class Granted Feats:</p><p><strong><u>Level 1</u></strong></p><p>All Simple 1HB, 2HB, Piercing and Throwing Weapons</p><p>Spellcasting</p><p><strong><u>Level 3</u></strong></p><p>Bonus Mystic Feat -- Spell Focus Alteration</p><p></p><p>Skills: Rank, Ability, Misc, (Total). (60 Ranks Total)</p><p></p><p>Appraise..............: 6, +7, 0, (+13)</p><p>Bluff...................: 6, +2, 0, (+8)</p><p>Channeling...........: 6, +2, 0, (+8)</p><p>Diplomacy............: 6, +2, 0, (+8)</p><p>K. Mysticism........: 6, +7, 0, (+13)</p><p>Meditation...........: 6, +7, 0, (+13)</p><p>Spellcraft............: 6, +7, 0, (+13)</p><p>Jewelcraft...........: 18, +7, 0, (+25)</p><p></p><p>Spellbook:</p><p><strong><u>Level 1</u></strong>: Minor Shielding, Reclaim Energy, Shallow Breath, Strengthen, Weaken.</p><p><strong><u>Level 2</u></strong>: Color Flux, Fear, Gate, Invisibility, Juli's Animation, Mesmerize.</p><p></p><p></p><p></p><p></p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="WarShrike, post: 3802370, member: 54955"] Better get my character application in while theres still room. :) Ahem... [SBLOCK=Xoranis Onyxclaw -- Iksar Monk] [COLOR=Red] Xoranis Onyxclaw is rather odd for an Iksar. No less proud of his own abilities than any other, but uncharacteristicly respects, even admires the strengths of other races. He is obsessed with being the best at what he does, and sees the other races as sources of possible improvement. Iksar as a rule think they're the best at everything, and as such, feel contempt towards those not of the scale. Xoranis isn't looking forward to attaining "Iksar Perfection". He feels his peoples skills have degenerated over time through their extreme isolation, and that becoming the best his mentor's trainning can make him will only waste his potential. So it is that he has decided to travel among other races, doing what he must to become accepted by them, in order to study them and hopefully improve his own abilities. At first he met little success. He hunted bandits in the lands both south and west of the Human capital of Freeport, and although it seemed like a good idea at the time, it turned out that killing Human bandits did little to endear himself to the majority of the Human population. Bandits or not, he was killing Humans, and that of itself garnered him a rather nasty though undeserved reputation. From that point on, Xoranis understood that to earn the approval of the various "civilized" races in these alien lands, he would have to concentrate on fighting their common enemies, such as Gnolls, Goblins, and Orcs. Now, having heard tales old and new of the great battles of the Elves of Faydewer against the Orcish hordes, he sets sail from Freeport to meet these Elves, and hopefully learn their ways. [B]Xoranis Onyxclaw[/B][/COLOR][B][/B] Class: Monk 3 Race: Iksar Size: Medium Gender: Male Alignment: N Diety: Agnostic STR: 20 (8pts, +4 Racial) DEX: 16 (6pts, +2 Racial) CON: 14 (6pts) INT: 10 (2pts) WIS: 16 (6pts, +2 Racial) CHA: 4 (0pts, -4 Racial) Although having a solid grasp of common, his unfamiliarity with the ways and customs of other races causes him to express himself akwardly. His coloring is a dark gray with splotches of black, affording him decent camouflage in his natural rocky homeland. His eyes are black pools with no visible difference between pupil, iris, or sclera, causing his eyes to be "unreadable". HPs: 23 AC: 19, touch 14, Flat Footed 15 Fort: 4 Refl: 6 Will: 5 Acid: 0 Cold: 3 (+3 trainning) Disease: 0 Electricity: 0 Fire: 11 (+3 Trainning, +3 Class, +5 Racial) Magic: 2 (+2 Trainning) Poison: 0 Sonic: 0 BAB: +3 Grapple: Melee: +8 Ranged: +7 Abilities: Speed: 30', Swim 30' Initiative: +3 Trainning: -7 (Feat), -8 (Resists). Racial Natural Armor AC +3 Racial Infravision Racial +5 Fire Resistance Racial Fast Healing Racial Wilderness Lore is always a Class Skill Racial Vulnerability to Cold +20% damage from spells with the Cold Descriptor Attacks: Standard 1 (or 2) +8, 1d4+5 (+3, 1d4+5) Full Attack with Round Kick 1: +6, 1d4+5. 2: +1, 1d4+5. 3: +6, 1d8+5. Equipment: Gossamer Robes -- (AC +3, Max Dex +9, Check Penalty +0, Hardness 1, HPs 3, Break DC 22, weight 2.8 lbs) cost 1800gp. Dusty Ransacker's pack -- Weight Reduction 75%, Space 4 CF, Weight 0.4 lbs, cost 1050gp. Feats: Power Attack Cleave Class Granted Feats: [U][B]Level 1[/B][/U]: All Simple and Martial 1HB, 2HB, Hand to Hand, and Throwing Weapons Dual Wield Hand to Hand Mend (9 hps total) Mystic Strike [U][B]Level 2[/B][/U]: Fire Resistance +3 Improved Hand to Hand [U][B]Level 3[/B][/U]: Martial Defense AC +1 Round Kick Skills: Rank, Ability, Misc, (Total) (24 Ranks Total) Balance...............3, +3, 0, (+6) Climb..................0, +5, 0, (+5) Safe Fall..............6, +3, 0, (+9) Spot...................3, +3, 0, (+6) Swim..................0, +5, +8, (+13) Tumble................6, +3, 0, (+9) Wilderness Lore....6, +3, 0, (+9) Lang. Common......4, 0, 0, (+4) Lang. Iksar...........4, 0, 0, (+4) [/SBLOCK] Also kicking around annother character concept: [SBLOCK=Vaeris -- High Elf Enchanter] [U][B][COLOR=RoyalBlue]Vaeris[/COLOR][/B][/U] Class: Enchanter 3 Race: High Elf Size: Medium Gender: Male Alignment: NG Diety: Tunare Stats: STR: 6 (2pts, -4 Racial) DEX: 14 (6pts) CON: 14 (8pts, -2 Racial) INT: 24 (12pts, +4 Racial, +2 Items) WIS: 12 (0pts, +4 Racial) CHA: 14 (4pts, +2 Racial) HPs: 15 Mana Pool: 42 AC: 14 Touch: 12 Flat Footed: 12 Fort: +3 Refl: +3 Will: +4 Acid........: Cold........: 2 Disease....: 2 Electricity: Fire.........: 2 Magic......: Poison.....: 2 Sonic......: BAB: +1 Grapple: -1 Melee: -1 Ranged: +3 Speed: 30' Initiative: +6 Training: -7 (Feat), -8 (Resists) Attacks: Equipment: Sheer Bone Mask -- INT +1, 1.5 lbs Cost: 1050gp Bat Hide Wristband -- INT +1, Disease Res -1, 0.5 lbs Cost 925gp Raw Silk Robes -- AC +2, Max Dex +9, 7 lbs Cost 500gp Spear (1d8-2 (20 x2)) Range: 20' 5 lbs Cost 4gp 5 Javelins (1d6-2 (20 x2)) Range: 30' 10 lbs Cost 5gp 5 Days Trail Rations 5 lbs Cost 2.5gp Backpack 2 lbs Cost 2gp Bedroll 5 lbs Cost 1sp Water Skin 4 lbs Cost 1gp (4) Level 2 Spells -- Cost 400gp (100gp each) Feats: Improved Initiative Spell Focus Conjuration (Trained) Class Granted Feats: [B][U]Level 1[/U][/B] All Simple 1HB, 2HB, Piercing and Throwing Weapons Spellcasting [B][U]Level 3[/U][/B] Bonus Mystic Feat -- Spell Focus Alteration Skills: Rank, Ability, Misc, (Total). (60 Ranks Total) Appraise..............: 6, +7, 0, (+13) Bluff...................: 6, +2, 0, (+8) Channeling...........: 6, +2, 0, (+8) Diplomacy............: 6, +2, 0, (+8) K. Mysticism........: 6, +7, 0, (+13) Meditation...........: 6, +7, 0, (+13) Spellcraft............: 6, +7, 0, (+13) Jewelcraft...........: 18, +7, 0, (+25) Spellbook: [B][U]Level 1[/U][/B]: Minor Shielding, Reclaim Energy, Shallow Breath, Strengthen, Weaken. [B][U]Level 2[/U][/B]: Color Flux, Fear, Gate, Invisibility, Juli's Animation, Mesmerize. [/SBLOCK] [/QUOTE]
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