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<blockquote data-quote="JCLabelle" data-source="post: 205007" data-attributes="member: 3212"><p>As for Everquest lore, and the setting itself, the three primary continents are nothing special, however it gets more interesting with each expansion. The problem is that the boys at Verant have NO idea how to properly present their lore, and it turns out that most people are'nt aware of 90% of it! </p><p></p><p>Not the customer's fault, I've maintained for a few years that this should be handled in-game, where every time you'd visit a new area, you could go to the 'History' section of the user interface, a sort of online library, where you could read up on the lore, history, etc of whatever area you were visiting. They could even make it so that when you visit specific places in an area ( say a big government building in a city you're visiting ) you could read up on the lore associated with the area. Even down to the smaller details, a developper could have fun detailing the history of even small areas of the game, such as a room in an inn, etc.</p><p></p><p>In any way, if the game's compatible with DnD, as they indirectly claim on their web page, it could turn out to be a good source for new races, classes, feats, skills, spells and monsters. There's also a few locales that could probably be dropped in any campaign setting with a few modifications. That's if they stick with the 1-20 level structure, they might well go for 1-60 to give it a more 'EQ' feel to it.</p></blockquote><p></p>
[QUOTE="JCLabelle, post: 205007, member: 3212"] As for Everquest lore, and the setting itself, the three primary continents are nothing special, however it gets more interesting with each expansion. The problem is that the boys at Verant have NO idea how to properly present their lore, and it turns out that most people are'nt aware of 90% of it! Not the customer's fault, I've maintained for a few years that this should be handled in-game, where every time you'd visit a new area, you could go to the 'History' section of the user interface, a sort of online library, where you could read up on the lore, history, etc of whatever area you were visiting. They could even make it so that when you visit specific places in an area ( say a big government building in a city you're visiting ) you could read up on the lore associated with the area. Even down to the smaller details, a developper could have fun detailing the history of even small areas of the game, such as a room in an inn, etc. In any way, if the game's compatible with DnD, as they indirectly claim on their web page, it could turn out to be a good source for new races, classes, feats, skills, spells and monsters. There's also a few locales that could probably be dropped in any campaign setting with a few modifications. That's if they stick with the 1-20 level structure, they might well go for 1-60 to give it a more 'EQ' feel to it. [/QUOTE]
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