Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Everquest RPG race/class combos
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 1799273" data-attributes="member: 13966"><p>Yeah, I like how it captured some of the online game's feel. The races are kinda lame and weak statistically, but since it's the same for most of the races in the book (excepting iksar and trolls, understandably), it's still balanced within its own context. I like how the casters were handled, though, and I like the descriptions of the races and classes in the book - more flavor than what I was able to find in the MMORPG's manual, the game itself, and the websites that had info from the beta or from hard-to-find books in the game.... So I really like the fleshed out history and such.</p><p> </p><p>As for the Erudites, they don't have many warriors because they're a scholarly, isolationist people. They left Qeynos long ago to escape fighting, politics, and people who didn't like magic-users. So they went to a small, remote, inhospitable continent that is made up of tall impassable cliffs along the waterside, and they founded a new city on one of the few small shores that were accessable. They named the continent Odus, and their city was named Erudin after the leader of the exiles, Erud. They settled there for the sole purpose of practising magic and delving into its secrets without interruption or persecution. They didn't go anywhere else or bother anyone else for a long, long time, so they had the isolation they wanted. Their mastery of magic grew and surpassed that of Elves and Gnomes as they never had any conflicts to distract them, and nearly everyone in Erudin was a mage, so they were quite content with that. Eventually they had a schism as their elders decided Necromancy was one type of magic they didn't want to mess with, while those amongst them who had discovered Necromancy didn't want to give up their pursuit of its power, so they eventually went and built Paineel, isolating themselves from the already-isolated Erudites. The Erudites then knew war for a time, and there was devastation, but they got through it and sent the necromancers crawling back to their stinking Hole to hide and plot and curse them. The Erudites began some trade and such with Qeynos after that, needing to rebuild and replenish supplies, so they got involved with the world again to some extent. Now they have some warriors to defend them, but most or all of them are Paladins of Prexus, and they're mostly just devotees of the water god first, warriors second. They keep the peace and protect the citizenry, but there aren't many of them and there's not much need for them. Erudin has the majority of Norrath's greatest magic users, and there are something like dozens of arcane spells known <em>around the world</em> that were <em>invented</em> by prolific Erudites like Al'Akbar. The Erudites' isolation precludes any significant need for warriors, and mages are better anyway for them, given that Odus' shores are nearly all cliffs, which invading ships couldn't land on or dock at anyway. It doesn't take very many experienced mages to blast ships trying to approach Erudin's one small harbor. They're peaceful folks for the most part and don't need peacekeeping warriors most of the time. They're called High Men for a reason, they've advanced beyond petty quarrels and law-breaking. The Erudites of Paineel certainly differ to an extent, in that they're filled with hatred for the other Erudites, but they still generally just want to keep researching magic (Necromancy anyway) and growing more powerful, so they just have some Shadowknights for guards.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1799273, member: 13966"] Yeah, I like how it captured some of the online game's feel. The races are kinda lame and weak statistically, but since it's the same for most of the races in the book (excepting iksar and trolls, understandably), it's still balanced within its own context. I like how the casters were handled, though, and I like the descriptions of the races and classes in the book - more flavor than what I was able to find in the MMORPG's manual, the game itself, and the websites that had info from the beta or from hard-to-find books in the game.... So I really like the fleshed out history and such. As for the Erudites, they don't have many warriors because they're a scholarly, isolationist people. They left Qeynos long ago to escape fighting, politics, and people who didn't like magic-users. So they went to a small, remote, inhospitable continent that is made up of tall impassable cliffs along the waterside, and they founded a new city on one of the few small shores that were accessable. They named the continent Odus, and their city was named Erudin after the leader of the exiles, Erud. They settled there for the sole purpose of practising magic and delving into its secrets without interruption or persecution. They didn't go anywhere else or bother anyone else for a long, long time, so they had the isolation they wanted. Their mastery of magic grew and surpassed that of Elves and Gnomes as they never had any conflicts to distract them, and nearly everyone in Erudin was a mage, so they were quite content with that. Eventually they had a schism as their elders decided Necromancy was one type of magic they didn't want to mess with, while those amongst them who had discovered Necromancy didn't want to give up their pursuit of its power, so they eventually went and built Paineel, isolating themselves from the already-isolated Erudites. The Erudites then knew war for a time, and there was devastation, but they got through it and sent the necromancers crawling back to their stinking Hole to hide and plot and curse them. The Erudites began some trade and such with Qeynos after that, needing to rebuild and replenish supplies, so they got involved with the world again to some extent. Now they have some warriors to defend them, but most or all of them are Paladins of Prexus, and they're mostly just devotees of the water god first, warriors second. They keep the peace and protect the citizenry, but there aren't many of them and there's not much need for them. Erudin has the majority of Norrath's greatest magic users, and there are something like dozens of arcane spells known [i]around the world[/i] that were [i]invented[/i] by prolific Erudites like Al'Akbar. The Erudites' isolation precludes any significant need for warriors, and mages are better anyway for them, given that Odus' shores are nearly all cliffs, which invading ships couldn't land on or dock at anyway. It doesn't take very many experienced mages to blast ships trying to approach Erudin's one small harbor. They're peaceful folks for the most part and don't need peacekeeping warriors most of the time. They're called High Men for a reason, they've advanced beyond petty quarrels and law-breaking. The Erudites of Paineel certainly differ to an extent, in that they're filled with hatred for the other Erudites, but they still generally just want to keep researching magic (Necromancy anyway) and growing more powerful, so they just have some Shadowknights for guards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Everquest RPG race/class combos
Top