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Everquest Suicide and Lawsuit
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<blockquote data-quote="Tsyr" data-source="post: 133058" data-attributes="member: 354"><p>If, 6 months after I started everquest or something, my guildmade or similar had betrayed me, I might be close to tears to. It is a game, yes, but the relationships are quite real. It's like saying you can't trust your team in baseball because it's "only a game". Yes, it's a relationship thats a lot less tangible than a normal one, but a relationship none the less. Friendships are planted and grown, and so are rivalries, hatreds, etc. Betrayal hurts just as much online as it does in person. </p><p></p><p>I totaly agree that this is a bogus lawsuit and won't even bother to list the reasons(To me, it seems like his mother has almost as many problems of her own as her son did), but the "It's only a game" think has always bothered me... well, every since about a month into EQ when I saw what it was becoming. The game is just that, true... a game... but surrounding the game and supporting it is a very real community in almost every sense of the word, with leaders, troublemakers, "enforcers of justice" (kinda), friendships and rivalries, even wars (again, kinda). IMO, MMORPG since Muds have come to that level, and none have since EverQuest. Not a slam against other games, I play some (Noteably Anarchy Online), but they just don't have the same feel.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 133058, member: 354"] If, 6 months after I started everquest or something, my guildmade or similar had betrayed me, I might be close to tears to. It is a game, yes, but the relationships are quite real. It's like saying you can't trust your team in baseball because it's "only a game". Yes, it's a relationship thats a lot less tangible than a normal one, but a relationship none the less. Friendships are planted and grown, and so are rivalries, hatreds, etc. Betrayal hurts just as much online as it does in person. I totaly agree that this is a bogus lawsuit and won't even bother to list the reasons(To me, it seems like his mother has almost as many problems of her own as her son did), but the "It's only a game" think has always bothered me... well, every since about a month into EQ when I saw what it was becoming. The game is just that, true... a game... but surrounding the game and supporting it is a very real community in almost every sense of the word, with leaders, troublemakers, "enforcers of justice" (kinda), friendships and rivalries, even wars (again, kinda). IMO, MMORPG since Muds have come to that level, and none have since EverQuest. Not a slam against other games, I play some (Noteably Anarchy Online), but they just don't have the same feel. [/QUOTE]
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