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Everquest to launch on PS2
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<blockquote data-quote="Nadia" data-source="post: 146078" data-attributes="member: 4140"><p>more info -- keyboard not needed</p><p></p><p><a href="http://www.mobhunter.com/article.jsp?articleid=-1315132050" target="_blank">http://www.mobhunter.com/article.jsp?articleid=-1315132050</a></p><p>"Is it a port?"</p><p>No. The product started mid 2000 with the explicit goal of being designed from the ground up as a PS2 game. A port simply would not have worked. Adventures is designed to be played in the living room which is a totally different environment from the study or bedroom where PC games are played. </p><p></p><p>"Will I be able to visit all my favorite places?"</p><p>Yes and No. EQOA is set 500 years before the original EverQuest so Antonious Bayle is not yet alive. The migration to Odus has not yet been completed and there are still Elves on Tunaria (it is not yet known as Antonica). We have built the world from scratch, you can visit many places which are familiar in EQ but don't expect them to look the same or even have the same inhabitants.... </p><p></p><p>"How do I play without a keyboard?"</p><p>Very easily as it happens. Last week I got to level ten around Moradhin just doing quests from the comfort of my couch. Certainly chat is a lot easier with a keyboard but not mandatory. I don't know how others will want to play but for me lying back on my couch with both feet up controller in one hand beverage in the other as my friends and I go dungeon delving is the preferred method.</p><p></p><p>"Does the game have the same classes, abilities and races?"</p><p>No. 500 years ago on Norrath races and classes were different (some didn't even exist yet!). While there will be familiarities there are many new spells and abilities that existed back in Norraths age of adventure. We will post more details on this in the upcoming months.</p><p></p><p>"Is the EQOA the same team that works on EQ Live?"</p><p>No. The Adventures team has been separate for nearly two years now working in the dark and in secret </p><p></p><p>"Will I be able to transfer my own character to EQOA or see PC players from the original game?"</p><p>No. Your characters wouldn't have been born yet! (Unless they were Elves possibly). The games run on totally different servers.</p><p></p><p>"How many players does EQOA support?"</p><p>More than the original EQ per server. Each world should support at least 3000 people simultaneously who can go wherever they want. There are no zones or restrictions on players going anywhere its quite possible to wander by hundreds of other players as you journey across Norrath.</p><p></p><p>"What about Fippy????"</p><p>Clan Darkpaw is alive and well in the Age of Adventure </p><p></p><p>Hope this helps!</p><p></p><p>Rod Humble</p><p>Executive Producer Studio 1</p></blockquote><p></p>
[QUOTE="Nadia, post: 146078, member: 4140"] more info -- keyboard not needed [url]http://www.mobhunter.com/article.jsp?articleid=-1315132050[/url] "Is it a port?" No. The product started mid 2000 with the explicit goal of being designed from the ground up as a PS2 game. A port simply would not have worked. Adventures is designed to be played in the living room which is a totally different environment from the study or bedroom where PC games are played. "Will I be able to visit all my favorite places?" Yes and No. EQOA is set 500 years before the original EverQuest so Antonious Bayle is not yet alive. The migration to Odus has not yet been completed and there are still Elves on Tunaria (it is not yet known as Antonica). We have built the world from scratch, you can visit many places which are familiar in EQ but don't expect them to look the same or even have the same inhabitants.... "How do I play without a keyboard?" Very easily as it happens. Last week I got to level ten around Moradhin just doing quests from the comfort of my couch. Certainly chat is a lot easier with a keyboard but not mandatory. I don't know how others will want to play but for me lying back on my couch with both feet up controller in one hand beverage in the other as my friends and I go dungeon delving is the preferred method. "Does the game have the same classes, abilities and races?" No. 500 years ago on Norrath races and classes were different (some didn't even exist yet!). While there will be familiarities there are many new spells and abilities that existed back in Norraths age of adventure. We will post more details on this in the upcoming months. "Is the EQOA the same team that works on EQ Live?" No. The Adventures team has been separate for nearly two years now working in the dark and in secret "Will I be able to transfer my own character to EQOA or see PC players from the original game?" No. Your characters wouldn't have been born yet! (Unless they were Elves possibly). The games run on totally different servers. "How many players does EQOA support?" More than the original EQ per server. Each world should support at least 3000 people simultaneously who can go wherever they want. There are no zones or restrictions on players going anywhere its quite possible to wander by hundreds of other players as you journey across Norrath. "What about Fippy????" Clan Darkpaw is alive and well in the Age of Adventure Hope this helps! Rod Humble Executive Producer Studio 1 [/QUOTE]
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