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Everquest/Warcraft/Diablo RPGs: Who are the buyers?
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<blockquote data-quote="FDP Mike" data-source="post: 1050454" data-attributes="member: 325"><p>Sorry for not responding sooner!</p><p></p><p></p><p></p><p>Impeesa addressed this matter somewhat, but I just want to add a couple of points. The <strong>Warcraft RPG</strong> is not a direct simulation or translation of the RTS to a pen-and-paper roleplaying game. Think of it more as an adaptation. The focus is to create a viable D&D campaign world as opposed to a computer game sourcebook ... so to speak. Rules for kingdom/empire building are readily available in several D&D/d20 products and would suit a <strong>Warcraft</strong> campaign extremely well.</p><p></p><p>Of course, this is not at all to say that you couldn't find ways to mimic the process of setting up base camps and towns as seen in the <em>Warcraft</em> RTS, particularly through d20 rules. The books (so far) simply do not address this topic.</p><p></p><p>I'm hoping that we'll see a <strong>Warcraft</strong> forum up soon on the S&SS site. That would be a great place to post house rules 'n such. (wink, wink, nudge, nudge) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Unfortunately, no solid release date yet on <strong>Atlas of Azeroth</strong>, though I believe the current schedule is calling for Spring or Early Summer 2004. We're looking to make the <strong>Atlas</strong> as comprehensive as possible, so places such as Lordaeron should receive ample coverage. (Just don't quote me on that ... yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) Think of the level of detail in <em>Scarred Lands Campaign Setting: Ghelspad</em>, and you'll have an idea of what we're shooting for with the <strong>Atlas</strong>.</p><p></p><p></p><p></p><p></p><p>I agree, too! If you already have <em>Cry Havoc</em> from Malhavoc Press, then you can get going on mass combat in a <strong>Warcraft</strong> right away -- though having the <strong>Manual of Monsters</strong> would also help. You'll see a reprise of the <em>Cry Havoc</em> unit combat rules in the <strong>Alliance & Horde Compendium</strong>, which is in development right now.</p><p></p><p>The first book is, yes, much like a "players' manual." It establishes many of the basics for running a <strong>Warcraft</strong> campaign: i.e., which core classes are used (including three new ones), which prestige classes are used (including several new ones), new feats, a history of Azeroth, a "gazetteer" chapter on important locations (for Kalimdor specifically), technological device rules (how to make stuff such as flying machines), new equipment, how spells/magic work, a bunch of new spells ... and so forth.</p><p></p><p>Once the six books are done, you should have pretty much everything necessary to run a <strong>Warcraft</strong> campaign, from Theramore to the Twisting Nether (and beyond?).</p><p></p><p>A very special part of the process of making the <strong>Warcraft RPG</strong> is the hands-on involvement of Blizzard's Chris Metzen and Bob Fitch, not to mention artists such as Samwise Didier. They love D&D over there at Blizzard, so it's a big thrill for them to be doing this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Take care,</p><p>Mike</p></blockquote><p></p>
[QUOTE="FDP Mike, post: 1050454, member: 325"] Sorry for not responding sooner! Impeesa addressed this matter somewhat, but I just want to add a couple of points. The [b]Warcraft RPG[/b] is not a direct simulation or translation of the RTS to a pen-and-paper roleplaying game. Think of it more as an adaptation. The focus is to create a viable D&D campaign world as opposed to a computer game sourcebook ... so to speak. Rules for kingdom/empire building are readily available in several D&D/d20 products and would suit a [b]Warcraft[/b] campaign extremely well. Of course, this is not at all to say that you couldn't find ways to mimic the process of setting up base camps and towns as seen in the [i]Warcraft[/i] RTS, particularly through d20 rules. The books (so far) simply do not address this topic. I'm hoping that we'll see a [b]Warcraft[/b] forum up soon on the S&SS site. That would be a great place to post house rules 'n such. (wink, wink, nudge, nudge) :) Unfortunately, no solid release date yet on [b]Atlas of Azeroth[/b], though I believe the current schedule is calling for Spring or Early Summer 2004. We're looking to make the [b]Atlas[/b] as comprehensive as possible, so places such as Lordaeron should receive ample coverage. (Just don't quote me on that ... yet. ;) ) Think of the level of detail in [i]Scarred Lands Campaign Setting: Ghelspad[/i], and you'll have an idea of what we're shooting for with the [b]Atlas[/b]. I agree, too! If you already have [i]Cry Havoc[/i] from Malhavoc Press, then you can get going on mass combat in a [b]Warcraft[/b] right away -- though having the [b]Manual of Monsters[/b] would also help. You'll see a reprise of the [i]Cry Havoc[/i] unit combat rules in the [b]Alliance & Horde Compendium[/b], which is in development right now. The first book is, yes, much like a "players' manual." It establishes many of the basics for running a [b]Warcraft[/b] campaign: i.e., which core classes are used (including three new ones), which prestige classes are used (including several new ones), new feats, a history of Azeroth, a "gazetteer" chapter on important locations (for Kalimdor specifically), technological device rules (how to make stuff such as flying machines), new equipment, how spells/magic work, a bunch of new spells ... and so forth. Once the six books are done, you should have pretty much everything necessary to run a [b]Warcraft[/b] campaign, from Theramore to the Twisting Nether (and beyond?). A very special part of the process of making the [b]Warcraft RPG[/b] is the hands-on involvement of Blizzard's Chris Metzen and Bob Fitch, not to mention artists such as Samwise Didier. They love D&D over there at Blizzard, so it's a big thrill for them to be doing this. :D Take care, Mike [/QUOTE]
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