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Everstriking...sorta...
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<blockquote data-quote="kreynolds" data-source="post: 459138" data-attributes="member: 2829"><p>In the quoted version, yes.</p><p></p><p>In the charged version, I was going to have it burn up all remaining charges, and what happens then would depend on how many charges are left. For example, if you have at least half or more of your charges remaining, I was going to have the weapon grant you a reroll. If you have all of your charges left, it would turn your critical miss into a normal hit.</p><p></p><p></p><p></p><p>Anyone with a lot of hit points. A paragon creature. Anything with regeneration or fast healing. Or, if you just need a really interesting plot device. It also makes an interesting weapon for those situations when you just have to hit something. Imagine that BBEG with the wand of finger of death. Pow. Broken wand.</p><p></p><p></p><p></p><p>Fast healing, or regen for that matter, would definately make this pretty powerful, but the weapon could easily drain you of hit points faster than you can recover them in a fight. Even with regen or fast healing, it's bad enough that the sword will drain 10d4 hit points from you if you miss your target's AC by 10, but you also have to worry about those pesky enemies attacking you at the same time.</p><p></p><p>EDIT: One more thing about Regeneration. This hit point drain by the weapon shouldn't be treated as mundane damage, thus it shouldn't be converted to subdual (except where explicity stated otherwise, like a troll), and instead, it should be lethal damage, just like most magical damage.</p><p></p><p>Vampiric weapons only drain an additional 1d4 hit points from their targets, and the target still gets to make a save, and the DC isn't that bad (only 16). Say you get 5 attacks a round. You hit with the first 4 and get 4d4 back (max 16). On your fifth attack, your worst one, by the way, you miss your opponent's AC by 10. You just lost 10 of those possible 16 hit points you had just earned. In most situations, Vampiric won't be able to keep up with it, but it will slow it down a little.</p><p></p><p>Also, consider a Wrathful Healing weapon. Only the damage dealt directly by the weapon is returned as healing hit points, and even then, only half that damage. Other enhancements don't add on to it. Even if you have a wrathful healing greatsword (2d6/x2) the best healing you could get would be 4d6 direct weapon damage on a crit, which will only net you a maximum of 12 hit points in return. Miss your next couple of attacks by too much, and it hurts.</p><p></p><p>The 50K cost reduction sounds pretty fair though.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 459138, member: 2829"] In the quoted version, yes. In the charged version, I was going to have it burn up all remaining charges, and what happens then would depend on how many charges are left. For example, if you have at least half or more of your charges remaining, I was going to have the weapon grant you a reroll. If you have all of your charges left, it would turn your critical miss into a normal hit. Anyone with a lot of hit points. A paragon creature. Anything with regeneration or fast healing. Or, if you just need a really interesting plot device. It also makes an interesting weapon for those situations when you just have to hit something. Imagine that BBEG with the wand of finger of death. Pow. Broken wand. Fast healing, or regen for that matter, would definately make this pretty powerful, but the weapon could easily drain you of hit points faster than you can recover them in a fight. Even with regen or fast healing, it's bad enough that the sword will drain 10d4 hit points from you if you miss your target's AC by 10, but you also have to worry about those pesky enemies attacking you at the same time. EDIT: One more thing about Regeneration. This hit point drain by the weapon shouldn't be treated as mundane damage, thus it shouldn't be converted to subdual (except where explicity stated otherwise, like a troll), and instead, it should be lethal damage, just like most magical damage. Vampiric weapons only drain an additional 1d4 hit points from their targets, and the target still gets to make a save, and the DC isn't that bad (only 16). Say you get 5 attacks a round. You hit with the first 4 and get 4d4 back (max 16). On your fifth attack, your worst one, by the way, you miss your opponent's AC by 10. You just lost 10 of those possible 16 hit points you had just earned. In most situations, Vampiric won't be able to keep up with it, but it will slow it down a little. Also, consider a Wrathful Healing weapon. Only the damage dealt directly by the weapon is returned as healing hit points, and even then, only half that damage. Other enhancements don't add on to it. Even if you have a wrathful healing greatsword (2d6/x2) the best healing you could get would be 4d6 direct weapon damage on a crit, which will only net you a maximum of 12 hit points in return. Miss your next couple of attacks by too much, and it hurts. The 50K cost reduction sounds pretty fair though. [/QUOTE]
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