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Everstriking...sorta...
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<blockquote data-quote="Nifft" data-source="post: 459236" data-attributes="member: 6562"><p><strong>mucho cool</strong></p><p></p><p>Nice idea.</p><p></p><p>Mechanics wise, I'd be tempted to do one of the following:</p><p></p><p>a) Drain one HP per point of difference between AC and roll, and also drain one ability point on a critical miss (natural 1). Strength would be a good one, as would Con.</p><p></p><p>b) Give the item 50-100 'charges', and have each point of difference between target AC and attack roll eat one charge. When the charges run out, the weapon loses its enchantment.</p><p></p><p></p><p>Other optional rules:</p><p></p><p>- If the weapon fails to connect (due to concealment, Mirror Images, etc.), it still eats the difference as though it had hit, but the weilder must make a Will save at DC 10 or become Confused for 1d4 rounds.</p><p></p><p>- The weapon retains its Hardness, but any attempt to break the weapon deals damage directly to the weilder (or from the weapon's pool of charges).</p><p></p><p>- The weilder can't be disarmed, but only because the weapon drains HP to make up the difference in disarm rolls.</p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 459236, member: 6562"] [b]mucho cool[/b] Nice idea. Mechanics wise, I'd be tempted to do one of the following: a) Drain one HP per point of difference between AC and roll, and also drain one ability point on a critical miss (natural 1). Strength would be a good one, as would Con. b) Give the item 50-100 'charges', and have each point of difference between target AC and attack roll eat one charge. When the charges run out, the weapon loses its enchantment. Other optional rules: - If the weapon fails to connect (due to concealment, Mirror Images, etc.), it still eats the difference as though it had hit, but the weilder must make a Will save at DC 10 or become Confused for 1d4 rounds. - The weapon retains its Hardness, but any attempt to break the weapon deals damage directly to the weilder (or from the weapon's pool of charges). - The weilder can't be disarmed, but only because the weapon drains HP to make up the difference in disarm rolls. -- Nifft [/QUOTE]
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