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Everstriking...sorta...
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<blockquote data-quote="kreynolds" data-source="post: 459292" data-attributes="member: 2829"><p><strong>Re: mucho cool</strong></p><p></p><p></p><p></p><p>Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>That was originally how I had it written up, but I was worried that the drain wouldn't balance out the power of the weapon.</p><p></p><p></p><p></p><p><em>Very</em> good idea, but I would stay away from Con, for every two fumbles would equal some nasty hit point drain. Unless, of course, losing a Con point allows you to reroll. That would be cool.</p><p></p><p></p><p></p><p>That's pretty much the other idea I had above, but I'd rather have the weapon replenish the charges every 24 hour period. If it did, do you think 50 charges would be too many? How about 25 per day? Or even 100 per tenday?</p><p></p><p></p><p></p><p>This is a cool idea for a minor version of the weapon. I'll have to hang onto that one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>This is another really cool idea. I would probably give the weapon a 5% discount for it though.</p><p></p><p></p><p></p><p>Interesting, but I think it would work better on a weapon that is related to healing, as opposed to draining. However, it would be quite appropriate on an Intelligent version of this weapon, or an entirely different. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Same for this one as above. Thanks Nifft. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="kreynolds, post: 459292, member: 2829"] [b]Re: mucho cool[/b] Thanks. :) That was originally how I had it written up, but I was worried that the drain wouldn't balance out the power of the weapon. [i]Very[/i] good idea, but I would stay away from Con, for every two fumbles would equal some nasty hit point drain. Unless, of course, losing a Con point allows you to reroll. That would be cool. That's pretty much the other idea I had above, but I'd rather have the weapon replenish the charges every 24 hour period. If it did, do you think 50 charges would be too many? How about 25 per day? Or even 100 per tenday? This is a cool idea for a minor version of the weapon. I'll have to hang onto that one. :) This is another really cool idea. I would probably give the weapon a 5% discount for it though. Interesting, but I think it would work better on a weapon that is related to healing, as opposed to draining. However, it would be quite appropriate on an Intelligent version of this weapon, or an entirely different. :D Same for this one as above. Thanks Nifft. :cool: [/QUOTE]
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