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Everstriking...sorta...
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<blockquote data-quote="kreynolds" data-source="post: 473008" data-attributes="member: 2829"><p>Actually, you're right. I remember starting a thread a while back on this very topic. Too bad I couldn't remember it sooner. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>The hard part about this enhancement was deciding what's a bigger penalty: 1) losing lots of hit points in the short run while being able to control when it does and doesn't work, or 2) losing fewer hit points, but at a consistent rate, and not being able to control the enhancement. Option 2 seemed like the best one because I wanted these weapons to be very advantageous in battle, but at the same time, I wanted them to have a pretty stiff drawback.</p><p></p><p></p><p></p><p>Actually, that's pretty close to my initial figure when I first wrote up the enhancement (before I posted it). Honestly, I see this kind of weapon being much more valuable and versatile in the long run, meaning its worth having, whether your 15th level or 50th, so I figured that alone deserved a high price tag.</p><p></p><p>If the enhancement deal 1d4 hit points per point missed on the attack roll, I'd price it at 50K. At 1d6 I'd likely price it at about 40K. Any more than that and the discounted price wouldn't really be worth it, unless you could control it, at which point I agree that 40K seems fair.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 473008, member: 2829"] Actually, you're right. I remember starting a thread a while back on this very topic. Too bad I couldn't remember it sooner. :D The hard part about this enhancement was deciding what's a bigger penalty: 1) losing lots of hit points in the short run while being able to control when it does and doesn't work, or 2) losing fewer hit points, but at a consistent rate, and not being able to control the enhancement. Option 2 seemed like the best one because I wanted these weapons to be very advantageous in battle, but at the same time, I wanted them to have a pretty stiff drawback. Actually, that's pretty close to my initial figure when I first wrote up the enhancement (before I posted it). Honestly, I see this kind of weapon being much more valuable and versatile in the long run, meaning its worth having, whether your 15th level or 50th, so I figured that alone deserved a high price tag. If the enhancement deal 1d4 hit points per point missed on the attack roll, I'd price it at 50K. At 1d6 I'd likely price it at about 40K. Any more than that and the discounted price wouldn't really be worth it, unless you could control it, at which point I agree that 40K seems fair. [/QUOTE]
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