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Every Ability Score Affects Saving Throws
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<blockquote data-quote="DreamChaser" data-source="post: 3748496" data-attributes="member: 1190"><p>Fighters and barbarians (who already have the best Fort) get better Fort.</p><p>Rogues (who already have the best Ref) get better Ref. Their Will also gets better because there are many Wis and Cha related skills that are important for rogues.</p><p>Clerics (who already have the best Will) get better Will. Their Fort also gets better because they are likely to have a high strength.</p><p></p><p>Wizards will get better Reflex saves, Bards and sorcerers will get better Will saves.</p><p></p><p>Monks who are most likely to use Str, Dex, and Wis now have a way of boosting all three saves without needing to worry constitution, reducing their multiple stat dependency.</p><p></p><p>Half-orcs get even more shafted. The poor guys were barely playable as it was (I mean unless you were only planning on playing a brainless, tactless, skill-less tank who does nothing but soak up damage and kill bad guys...they were perfect for that one limited role).</p><p></p><p>Spell casters are royally screwed with this unless something changes to allow the (already low) save DCs to go up.</p><p></p><p>Overall, I think it is a change that "makes sense" but requires more aggressive overhauls of the game to be workable.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 3748496, member: 1190"] Fighters and barbarians (who already have the best Fort) get better Fort. Rogues (who already have the best Ref) get better Ref. Their Will also gets better because there are many Wis and Cha related skills that are important for rogues. Clerics (who already have the best Will) get better Will. Their Fort also gets better because they are likely to have a high strength. Wizards will get better Reflex saves, Bards and sorcerers will get better Will saves. Monks who are most likely to use Str, Dex, and Wis now have a way of boosting all three saves without needing to worry constitution, reducing their multiple stat dependency. Half-orcs get even more shafted. The poor guys were barely playable as it was (I mean unless you were only planning on playing a brainless, tactless, skill-less tank who does nothing but soak up damage and kill bad guys...they were perfect for that one limited role). Spell casters are royally screwed with this unless something changes to allow the (already low) save DCs to go up. Overall, I think it is a change that "makes sense" but requires more aggressive overhauls of the game to be workable. DC [/QUOTE]
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Every Ability Score Affects Saving Throws
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