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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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<blockquote data-quote="airwalkrr" data-source="post: 3776616" data-attributes="member: 12460"><p>As I glanced at an Eberron adventure just a few minutes ago, something strange struck me. I couldn't imagine playing Eberron in 1st edition or 2nd edition. The setting is designed for 3rd edition. Further, I realized that I have always had a lot of difficulty playing Greyhawk in 3rd edition when 1st edition has always seemed so much more comfortable. And since the most copious amounts of Forgotten Realms sourcebooks came from the 2e era, I have found that trying to convert all of that to 3rd edition becomes onerous at best. And many 2e concepts are not backwards compatible with 1e. A Forgotten Realms campaign using 1e rules would seem lacking, incomplete.</p><p></p><p>So I was struck with the strange sense that each setting has its own edition. Greyhawk fits neatly into 1e and 1e provides the right feel for a Greyhawk campaign with its often unforgiving rules and nitty-gritty combat. And I got quite a feeling of distaste for the meshing of 3e with Greyhawk in Living Greyhawk. 3e is too high-powered for Greyhawk. Forgotten Realms, with its ever-expansive exploration almost requires a "rules light" system like 2e (at least in the general sense of the system not having an overall consistency or governing purpose). Besides that, my experiences with Baldur's Gate and Icewind Dale have cemented FR as a 2e campaign setting in my mind. And Eberron is very mechanical, like 3e. Feats and templates and skills are all integral to the world of Eberron and it would be impossible for me to envision it without them. The setting oozes high fantasy and spectacular stunts that simply weren't possible with previous editions.</p><p></p><p>It would be nice if settings transcended time and editions, but I am not sure they do. I don't know that this is necessarily a bad thing however. I also don't think that any system is truly perfect. But if the game is going to be completely reinvented with every edition, I think a new campaign setting would be virtually required for me to get my full enjoyment from it; either a setting of my own design or a WotC one. I, for one, think 4e will be a great system, but I don't know how well it will do in living up to my experiences with other settings in other editions. I think I will be starting a 4e campaign when it is released, but it will likely be with a completely new world, or a "rebooted" FR where I forget everything I used to know about Toril and go with the basics, like Elminster the uber-mage, who really doesn't need statistics since he is practically deific in proportion.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3776616, member: 12460"] As I glanced at an Eberron adventure just a few minutes ago, something strange struck me. I couldn't imagine playing Eberron in 1st edition or 2nd edition. The setting is designed for 3rd edition. Further, I realized that I have always had a lot of difficulty playing Greyhawk in 3rd edition when 1st edition has always seemed so much more comfortable. And since the most copious amounts of Forgotten Realms sourcebooks came from the 2e era, I have found that trying to convert all of that to 3rd edition becomes onerous at best. And many 2e concepts are not backwards compatible with 1e. A Forgotten Realms campaign using 1e rules would seem lacking, incomplete. So I was struck with the strange sense that each setting has its own edition. Greyhawk fits neatly into 1e and 1e provides the right feel for a Greyhawk campaign with its often unforgiving rules and nitty-gritty combat. And I got quite a feeling of distaste for the meshing of 3e with Greyhawk in Living Greyhawk. 3e is too high-powered for Greyhawk. Forgotten Realms, with its ever-expansive exploration almost requires a "rules light" system like 2e (at least in the general sense of the system not having an overall consistency or governing purpose). Besides that, my experiences with Baldur's Gate and Icewind Dale have cemented FR as a 2e campaign setting in my mind. And Eberron is very mechanical, like 3e. Feats and templates and skills are all integral to the world of Eberron and it would be impossible for me to envision it without them. The setting oozes high fantasy and spectacular stunts that simply weren't possible with previous editions. It would be nice if settings transcended time and editions, but I am not sure they do. I don't know that this is necessarily a bad thing however. I also don't think that any system is truly perfect. But if the game is going to be completely reinvented with every edition, I think a new campaign setting would be virtually required for me to get my full enjoyment from it; either a setting of my own design or a WotC one. I, for one, think 4e will be a great system, but I don't know how well it will do in living up to my experiences with other settings in other editions. I think I will be starting a 4e campaign when it is released, but it will likely be with a completely new world, or a "rebooted" FR where I forget everything I used to know about Toril and go with the basics, like Elminster the uber-mage, who really doesn't need statistics since he is practically deific in proportion. [/QUOTE]
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