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General Tabletop Discussion
*Dungeons & Dragons
Every Fight a Nova: Consequences and Considerations
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<blockquote data-quote="TheSword" data-source="post: 8652801" data-attributes="member: 6879661"><p>I’m confused. Surely a nova is something players choose to do, rather than something the DM chooses to do. I guess the DM can choose to design encounters that force the players to expend all their most powerful resources quickly or fail, so I’ll respond to that rather that the Nova itself.</p><p></p><p>What consequences?</p><p></p><ul> <li data-xf-list-type="ul">Players are encouraged to prioritize combat abilities over non-combat abilities</li> <li data-xf-list-type="ul">Players are driven towards efficiency and survivability.</li> <li data-xf-list-type="ul">Tolerance for characters who don’t contribute sufficiently to combat could drop.</li> <li data-xf-list-type="ul">Players of warlocks and other per encounter type classes will be disincentivized.</li> <li data-xf-list-type="ul">Players will be encouraged to reduce the length of the adventuring day.</li> <li data-xf-list-type="ul">Players are more likely to be suspicious (or dare I say paranoid) because the risk of death outweighs the risk of derailing what might otherwise be a straightforward opening a door.</li> </ul><p>Lastly Players could become risk averse… for me the greatest danger in every combat encounter becoming an epic one. Unless PCs are at full strength they would be wise to baulk at challenges. This is linked to the last category. In short it could easily cause otherwise straightforward tasks to become painfully of planned and cautious.</p><p></p><p>I used to think a fight wasn’t fun unless there was sufficiently jeopardy for the players. I have recently revised this approach. What most players want are interesting challenges for the most part not difficult ones.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8652801, member: 6879661"] I’m confused. Surely a nova is something players choose to do, rather than something the DM chooses to do. I guess the DM can choose to design encounters that force the players to expend all their most powerful resources quickly or fail, so I’ll respond to that rather that the Nova itself. What consequences? [LIST] [*]Players are encouraged to prioritize combat abilities over non-combat abilities [*]Players are driven towards efficiency and survivability. [*]Tolerance for characters who don’t contribute sufficiently to combat could drop. [*]Players of warlocks and other per encounter type classes will be disincentivized. [*]Players will be encouraged to reduce the length of the adventuring day. [*]Players are more likely to be suspicious (or dare I say paranoid) because the risk of death outweighs the risk of derailing what might otherwise be a straightforward opening a door. [/LIST] Lastly Players could become risk averse… for me the greatest danger in every combat encounter becoming an epic one. Unless PCs are at full strength they would be wise to baulk at challenges. This is linked to the last category. In short it could easily cause otherwise straightforward tasks to become painfully of planned and cautious. I used to think a fight wasn’t fun unless there was sufficiently jeopardy for the players. I have recently revised this approach. What most players want are interesting challenges for the most part not difficult ones. [/QUOTE]
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Every Fight a Nova: Consequences and Considerations
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