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*Dungeons & Dragons
Every Fight a Nova: Consequences and Considerations
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<blockquote data-quote="Jer" data-source="post: 8653929" data-attributes="member: 19857"><p>After playing the game for a while I've generally come to the conclusion that the 5e devs didn't take into account attack cantrips scaling or ritual casting when they decided how many spell slots to hand out to full casters. They have way too many at pretty much every level except possibly the first 3. IMO the full caster progression should max out at 2 slots per spell level up to 5th level and then 1 slot for each of levels 6-9 or follow some other formula along those lines to give them roughly around half of the slots that they have. Attack cantrips just reduce the need for so many spell slots in the progression that even going full-on nova a full caster at mid-or-higher levels might end up with leftover slots when the battle is done. </p><p></p><p>So if I wanted to run a campaign where the presumption is that the players would always be able to go nova and there's generally only going to be one major fight, I'd probably try to get buy in from my players to reduce the number of spell slots that full casters get by about half but in exchange use the faster Epic Heroism healing rules from the DMG as compensation for it so they can recover those slots quicker. I don't know if I'd get buy in, and I'd have to give more thought into how doing something similar would impact the half-casters, but that's where I'd start.</p></blockquote><p></p>
[QUOTE="Jer, post: 8653929, member: 19857"] After playing the game for a while I've generally come to the conclusion that the 5e devs didn't take into account attack cantrips scaling or ritual casting when they decided how many spell slots to hand out to full casters. They have way too many at pretty much every level except possibly the first 3. IMO the full caster progression should max out at 2 slots per spell level up to 5th level and then 1 slot for each of levels 6-9 or follow some other formula along those lines to give them roughly around half of the slots that they have. Attack cantrips just reduce the need for so many spell slots in the progression that even going full-on nova a full caster at mid-or-higher levels might end up with leftover slots when the battle is done. So if I wanted to run a campaign where the presumption is that the players would always be able to go nova and there's generally only going to be one major fight, I'd probably try to get buy in from my players to reduce the number of spell slots that full casters get by about half but in exchange use the faster Epic Heroism healing rules from the DMG as compensation for it so they can recover those slots quicker. I don't know if I'd get buy in, and I'd have to give more thought into how doing something similar would impact the half-casters, but that's where I'd start. [/QUOTE]
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Every Fight a Nova: Consequences and Considerations
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