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General Tabletop Discussion
*Dungeons & Dragons
Every Fight a Nova: Consequences and Considerations
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<blockquote data-quote="tetrasodium" data-source="post: 8654060" data-attributes="member: 93670"><p>There is but the rules are structured with math to ensure that situation never really occurs due to too many encounters being allotted in the budget for PCs in 5e itself& short rest classes nova>shortrest>repeat like warlock & monk getting to blow their entire wad on single fights never running dry. </p><p></p><p>Long rest classes should be able to shine in that alternate state by still having some gas in the tank & big guns leftover when the monk & warlock run dry over the span if 6-8 encounters but instead you have monk & warlock with 6-8x more ki points &spell slots over those 6-8 encounters so they never run dry & nova through all of them. The short rest nova classes wind up stealing the show at both extremes along with everything between so it creates the problem designed into 5e itself.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8654060, member: 93670"] There is but the rules are structured with math to ensure that situation never really occurs due to too many encounters being allotted in the budget for PCs in 5e itself& short rest classes nova>shortrest>repeat like warlock & monk getting to blow their entire wad on single fights never running dry. Long rest classes should be able to shine in that alternate state by still having some gas in the tank & big guns leftover when the monk & warlock run dry over the span if 6-8 encounters but instead you have monk & warlock with 6-8x more ki points &spell slots over those 6-8 encounters so they never run dry & nova through all of them. The short rest nova classes wind up stealing the show at both extremes along with everything between so it creates the problem designed into 5e itself. [/QUOTE]
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Every Fight a Nova: Consequences and Considerations
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