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General Tabletop Discussion
*Dungeons & Dragons
Every Fight a Nova: Consequences and Considerations
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<blockquote data-quote="Jer" data-source="post: 8654121" data-attributes="member: 19857"><p>If you're playing both the long rest and short rest classes as "expected" and have an encounter schedule as given in the DMG it won't show up. Because the long rest classes are conserving their resources according to the daily resource refresh schedule and the short rest classes are conserving their resources according to the short rest refresh schedule - meaning that if you know your GM is going to give you 2-3 encounters before you get a short rest, that's how you're going to use your short rest abilities and so you'll be spending your resources on the same budget as the long rest classes. </p><p></p><p>If you have a short rest after every encounter you'd see the imbalance start to show up in that direction - the short rest classes can blow through their resources then rest up and be at close to full strength for the next encounter every time, so they can basically nova every encounter without trying. However their nova potential is much smaller than the long rest classes because they're built to spend all of their resources over 2-3 encounters and then refresh. So it won't be as obvious or as extreme as the long rest class in a single battle (and honestly I tend to give 3-4 double strength encounters per long rest and a short rest every 1 or 2 combat encounters and mostly even at high levels I think it's only noticeable to me because I'm looking for it). </p><p></p><p>Another place where you'd spot it is if you have many more encounters before a long rest. Like if you had 11-12 encounters before a long rest instead of 6-8. You'd see the short rest classes peforming at roughly the same power level through all of those encounters while the long rest classes would either have to tone down their spell slot usage per encounter a lot or would burn through their spells and be doing nothing but throwing cantrips for most of the encounters. But I doubt that anyone does this - 6-8 encounters already feels like it's at the high end of what can be considered an "adventuring day" - but if they do I bet their players gravitate towards short rest classes over long rest ones.</p></blockquote><p></p>
[QUOTE="Jer, post: 8654121, member: 19857"] If you're playing both the long rest and short rest classes as "expected" and have an encounter schedule as given in the DMG it won't show up. Because the long rest classes are conserving their resources according to the daily resource refresh schedule and the short rest classes are conserving their resources according to the short rest refresh schedule - meaning that if you know your GM is going to give you 2-3 encounters before you get a short rest, that's how you're going to use your short rest abilities and so you'll be spending your resources on the same budget as the long rest classes. If you have a short rest after every encounter you'd see the imbalance start to show up in that direction - the short rest classes can blow through their resources then rest up and be at close to full strength for the next encounter every time, so they can basically nova every encounter without trying. However their nova potential is much smaller than the long rest classes because they're built to spend all of their resources over 2-3 encounters and then refresh. So it won't be as obvious or as extreme as the long rest class in a single battle (and honestly I tend to give 3-4 double strength encounters per long rest and a short rest every 1 or 2 combat encounters and mostly even at high levels I think it's only noticeable to me because I'm looking for it). Another place where you'd spot it is if you have many more encounters before a long rest. Like if you had 11-12 encounters before a long rest instead of 6-8. You'd see the short rest classes peforming at roughly the same power level through all of those encounters while the long rest classes would either have to tone down their spell slot usage per encounter a lot or would burn through their spells and be doing nothing but throwing cantrips for most of the encounters. But I doubt that anyone does this - 6-8 encounters already feels like it's at the high end of what can be considered an "adventuring day" - but if they do I bet their players gravitate towards short rest classes over long rest ones. [/QUOTE]
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