Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Every Fight a Nova: Consequences and Considerations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 8654541" data-attributes="member: 6795602"><p>If I was going to have every fight be a nova then I would try to avoid deathmatch style combat. Alternate goals. Side goals. Etc. That's where I would start.</p><p></p><p>Next up is enemy forces. Mix up types of enemies as it's much more interesting. Add more enemies but try not to overdo numbers (AOE's can take out 20 just as easily as 4). Instead also consider placing stronger enemies into the battle or buffing the enemies in some way. </p><p></p><p>Terrain and Positioning. Spread enemies out more. Place intersting terrain features on the battlefield for vision blocking and tactical advantages (both sides).</p><p></p><p>Increase enemy intelligence. Smart enemies can challenge PCs alot more than dumb ones. You may not even need more enemies or stronger enemies if you just have the ones there play smart (possibly use traps/etc).</p><p></p><p>Even Short rest recharge classes get a nice bump. Throwing out 4 superiority dice an action surge and 2nd wind in a single combat is huge (especially with combat bonuses). A monk using flurry and stunning strike every turn is insane. The only one that really gets shafted in combat is the rogue. Even Warlocks being able to cast a strong concentration spell and follow that up with strong at-will attacks will feel good. Although full casters will likely still feel a little better - especially the arcane variety. Rogues are the one class that really gets shafted in combat, but they have a ton out of combat they can do and in a Nova encounter style session out of combat setup will likely be very important.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8654541, member: 6795602"] If I was going to have every fight be a nova then I would try to avoid deathmatch style combat. Alternate goals. Side goals. Etc. That's where I would start. Next up is enemy forces. Mix up types of enemies as it's much more interesting. Add more enemies but try not to overdo numbers (AOE's can take out 20 just as easily as 4). Instead also consider placing stronger enemies into the battle or buffing the enemies in some way. Terrain and Positioning. Spread enemies out more. Place intersting terrain features on the battlefield for vision blocking and tactical advantages (both sides). Increase enemy intelligence. Smart enemies can challenge PCs alot more than dumb ones. You may not even need more enemies or stronger enemies if you just have the ones there play smart (possibly use traps/etc). Even Short rest recharge classes get a nice bump. Throwing out 4 superiority dice an action surge and 2nd wind in a single combat is huge (especially with combat bonuses). A monk using flurry and stunning strike every turn is insane. The only one that really gets shafted in combat is the rogue. Even Warlocks being able to cast a strong concentration spell and follow that up with strong at-will attacks will feel good. Although full casters will likely still feel a little better - especially the arcane variety. Rogues are the one class that really gets shafted in combat, but they have a ton out of combat they can do and in a Nova encounter style session out of combat setup will likely be very important. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Every Fight a Nova: Consequences and Considerations
Top