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Every god in D&D...ever
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<blockquote data-quote="William Ronald" data-source="post: 2422743" data-attributes="member: 426"><p>Thanks for the update!</p><p></p><p>Now, I will offer some more advice!</p><p></p><p>Research: The internet can be a great resource for DMs. So, perhaps doing a search on various real world mythologies might help. Or, use some of the resources cited at the back of your gaming books. For example, <em>Nyambe -- African Adventures</em> has several good reference works cited at the back of the book. If you are using deities from the World of Greyhawk setting, do yourself a favor and check the <a href="http://www.wizards.com/default.asp?x=lg/welcome" target="_blank">Living Greyhawk</a> site.</p><p></p><p>Libraries; If you have access to a public library, or a university library, go in and do some research if you are using a deity from a real world source, you might be able to find a book with some information --- and maybe a few good plot hooks.</p><p></p><p>Regions: In the real world, many deities were only worshipped in specific regions of the world. This may be an option for your campaign.</p><p></p><p>Clergy: Different religious orders may focus on different aspects of the same deity. For example, some clerics of Apollo may focus on prophecy, others on sun worship, healing, music, or archery. By having different sects in a campaign focus on different aspects of a deity, a DM can differentiate between various sects and temples. (In the preceding example, most temples of Apollo might have someone knowledgeable in each of these areas -- but characters might have to travel to a distant temple to find those most skilled in prophecy.)</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2422743, member: 426"] Thanks for the update! Now, I will offer some more advice! Research: The internet can be a great resource for DMs. So, perhaps doing a search on various real world mythologies might help. Or, use some of the resources cited at the back of your gaming books. For example, [I]Nyambe -- African Adventures[/I] has several good reference works cited at the back of the book. If you are using deities from the World of Greyhawk setting, do yourself a favor and check the [URL=http://www.wizards.com/default.asp?x=lg/welcome]Living Greyhawk[/URL] site. Libraries; If you have access to a public library, or a university library, go in and do some research if you are using a deity from a real world source, you might be able to find a book with some information --- and maybe a few good plot hooks. Regions: In the real world, many deities were only worshipped in specific regions of the world. This may be an option for your campaign. Clergy: Different religious orders may focus on different aspects of the same deity. For example, some clerics of Apollo may focus on prophecy, others on sun worship, healing, music, or archery. By having different sects in a campaign focus on different aspects of a deity, a DM can differentiate between various sects and temples. (In the preceding example, most temples of Apollo might have someone knowledgeable in each of these areas -- but characters might have to travel to a distant temple to find those most skilled in prophecy.) [/QUOTE]
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