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*TTRPGs General
Every Hero Needs A Victim
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<blockquote data-quote="I'm A Banana" data-source="post: 7650080" data-attributes="member: 2067"><p>I think for the purposes of our games, it's less relevant to try and divine the personality traits of fantasy authors from generations ago, and more relevant to note that it's not very interesting in gameplay. Our own home games don't have quite the same cultural burden as a media object like a novel or a videogame -- if a Boys' Night game with your bros is insanely sexist, no one outside of your Boys' Night gaming group is going to notice much. While I'd love to live in a world where that didn't happen, I'm under no delusions that anyone other than your own gaming group can stop that from happening, and then only if they decide they want to, and even if they never do, it doesn't mean they don't have a loving relationship with their wives and daughters. </p><p></p><p>For our games, the fact is that one-dimensional plot-excuse NPC's are problematic during gameplay, because it results in NPC's that you don't really care about (because they aren't presented believably). Excuse plots are dull. They can also be problematic in their presentation of a certain kind of person as always the designated victim, and they can also be problematic in that the PC's are presented as some sort of Ubermensch that perpetuates the fiction of the omni-capable vigilante, but more relevantly, they rob the plot, the world, and the characters (both PC's and NPC's, both victim and hero) of their interesting complexity. You don't play a Mario game (or really a Zelda game usually) for the story.</p><p></p><p>That this also can rehearse robbing <em>actual people</em> of their interesting complexity is true, but a little beyond the scope of an article about tabletop gaming written from the perspective of some dude on the internet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I'd suggest that those interested in that start with <a href="http://www.amazon.com/Feminine-Mystique-Betty-Friedan/dp/0393322572" target="_blank">reading a good book</a>, <a href="http://feministing.com/" target="_blank">listening to some strong opinions</a>, and, at least for the first six months or so, not telling anyone your opinions about what you learn. I'm certainly not the best person to tell anyone about feminism -- I'll defer to the women who claim that title first.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7650080, member: 2067"] I think for the purposes of our games, it's less relevant to try and divine the personality traits of fantasy authors from generations ago, and more relevant to note that it's not very interesting in gameplay. Our own home games don't have quite the same cultural burden as a media object like a novel or a videogame -- if a Boys' Night game with your bros is insanely sexist, no one outside of your Boys' Night gaming group is going to notice much. While I'd love to live in a world where that didn't happen, I'm under no delusions that anyone other than your own gaming group can stop that from happening, and then only if they decide they want to, and even if they never do, it doesn't mean they don't have a loving relationship with their wives and daughters. For our games, the fact is that one-dimensional plot-excuse NPC's are problematic during gameplay, because it results in NPC's that you don't really care about (because they aren't presented believably). Excuse plots are dull. They can also be problematic in their presentation of a certain kind of person as always the designated victim, and they can also be problematic in that the PC's are presented as some sort of Ubermensch that perpetuates the fiction of the omni-capable vigilante, but more relevantly, they rob the plot, the world, and the characters (both PC's and NPC's, both victim and hero) of their interesting complexity. You don't play a Mario game (or really a Zelda game usually) for the story. That this also can rehearse robbing [I]actual people[/I] of their interesting complexity is true, but a little beyond the scope of an article about tabletop gaming written from the perspective of some dude on the internet. ;) I'd suggest that those interested in that start with [URL="http://www.amazon.com/Feminine-Mystique-Betty-Friedan/dp/0393322572"]reading a good book[/URL], [URL="http://feministing.com/"]listening to some strong opinions[/URL], and, at least for the first six months or so, not telling anyone your opinions about what you learn. I'm certainly not the best person to tell anyone about feminism -- I'll defer to the women who claim that title first. [/QUOTE]
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