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Every Hero Needs A Victim
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<blockquote data-quote="haakon1" data-source="post: 7650086" data-attributes="member: 25619"><p>Good point. In defense of the 4e game I'm a player in, it's just like that. NPC's are unimportant and not memorable, and role-playing is mostly seen as a distraction from the tactical game. Our DM is trying harder on setting and links to it, but it's not where he's coming from a DM (in earlier editions too).</p><p></p><p>The email 3.5e campaign I DM involves a ton more role-playing and complex NPC's.</p><p></p><p>The live 3.5e game I DM is somewhere in between -- tactical combat most the time at the table, but more NPC's who matter than in the game my friend DM's. And you can use role-playing to tactical advantage in my game -- parlaying and making a deal with the lesser of two evils comes up a lot in my games, never in a decade of playing in my friends campaign.</p><p></p><p>But of none of these 3 campaigns is cardboard female NPC's v. realized male NPC's, or sexism, an issue. I can't remember an adventure where the mission was to rescue a damsel in distress.</p><p></p><p>In the campaigns I run, there are plenty of both female and male NPC's, who can be weak or strong, heroic or villainous, or anything in between.</p><p>-- My WORLD'S MOST INTERESTING FEMALE NPC is from a Paizo adventure, and she's a villain with complex motivations and schemes (none of which revolve around love or sex -- they are about revenge and power), which, now that I think of it, I created the backstory on myself.</p><p>-- My WORLD'S MOST INTERESTING MALE NPC, I'd have to think about . . . the one who gets talked about the most is actually Meepo, who overthrew his Kobold Queen and is now "Dragon Lord Meepo", and hasn't actually appeared in a few years now. His main motivations are self-preservation and interest in magic (he's a sorcerer) and dragons.</p><p></p><p>In my friend's campaign, the most memorable NPC is "Uncle Rico", our mentor who was kidnapped offscreen before we began our adventuring careers and was eventually found dead, never even getting a "speaking role". It was a bit like the plot of "Four Brothers", or like a damsel-in-distress plot, if you replace the damsel with a dwarven senior citizen who mentored a lot of young adventurers, like Mr. Miyagi in "Karate Kid".</p></blockquote><p></p>
[QUOTE="haakon1, post: 7650086, member: 25619"] Good point. In defense of the 4e game I'm a player in, it's just like that. NPC's are unimportant and not memorable, and role-playing is mostly seen as a distraction from the tactical game. Our DM is trying harder on setting and links to it, but it's not where he's coming from a DM (in earlier editions too). The email 3.5e campaign I DM involves a ton more role-playing and complex NPC's. The live 3.5e game I DM is somewhere in between -- tactical combat most the time at the table, but more NPC's who matter than in the game my friend DM's. And you can use role-playing to tactical advantage in my game -- parlaying and making a deal with the lesser of two evils comes up a lot in my games, never in a decade of playing in my friends campaign. But of none of these 3 campaigns is cardboard female NPC's v. realized male NPC's, or sexism, an issue. I can't remember an adventure where the mission was to rescue a damsel in distress. In the campaigns I run, there are plenty of both female and male NPC's, who can be weak or strong, heroic or villainous, or anything in between. -- My WORLD'S MOST INTERESTING FEMALE NPC is from a Paizo adventure, and she's a villain with complex motivations and schemes (none of which revolve around love or sex -- they are about revenge and power), which, now that I think of it, I created the backstory on myself. -- My WORLD'S MOST INTERESTING MALE NPC, I'd have to think about . . . the one who gets talked about the most is actually Meepo, who overthrew his Kobold Queen and is now "Dragon Lord Meepo", and hasn't actually appeared in a few years now. His main motivations are self-preservation and interest in magic (he's a sorcerer) and dragons. In my friend's campaign, the most memorable NPC is "Uncle Rico", our mentor who was kidnapped offscreen before we began our adventuring careers and was eventually found dead, never even getting a "speaking role". It was a bit like the plot of "Four Brothers", or like a damsel-in-distress plot, if you replace the damsel with a dwarven senior citizen who mentored a lot of young adventurers, like Mr. Miyagi in "Karate Kid". [/QUOTE]
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