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<blockquote data-quote="TerraDave" data-source="post: 7750614" data-attributes="member: 22260"><p>The claims are sweeping.</p><p></p><p>Lets go through them:</p><p></p><p><strong>Char gen:</strong> This was discussed recently in another thread, but in the roll 3d6 days, players would refuse to play badly rolled characters. They would also make and play more characters, and keep the good ones in play longer. I have never heard of computer generation used, and that would have been tough to do in, say, 1979. 4d6 and so forth was introduced to deal with this, though some re-rolling still happened, and players would still sometimes churn characters until they got an especially good set of rolls. </p><p></p><p><strong>Behind the screen:</strong> DMs have lots of way to tip a situation one way or another, and one of the more blunt ones is to lie about die rolls. In the old days, when characters could have single digit HP up to 3rd level, this was mostly done to keep low level players alive. But yes, key monster and (pet) NPC attacks and saves have certainly been fudged over the years. </p><p></p><p><strong>Player cheating:</strong> This on the other hand is usually a big no-no. At least when it comes to rolls in play. BUT, fumbles (1s) or other disastrous low results are not always reported, hp and gold may not always be tracked accurately, nor may the usage of spells and other special abilities, and there is a strong tendency to interpret rules in their favor. These are all problems for any DM</p><p></p><p><strong> Legal fudging:</strong> These predate 5e by a long ways, to help games more closely match how people actually play and match genre fiction (I think both Top Secret and Victoria Games James Bond had fudging mechanics, which makes sense if you have seen the relevant movies). In 3e I had a "fudge" house-rule that was used for a reroll about once a level, and that was enough.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 7750614, member: 22260"] The claims are sweeping. Lets go through them: [B]Char gen:[/B] This was discussed recently in another thread, but in the roll 3d6 days, players would refuse to play badly rolled characters. They would also make and play more characters, and keep the good ones in play longer. I have never heard of computer generation used, and that would have been tough to do in, say, 1979. 4d6 and so forth was introduced to deal with this, though some re-rolling still happened, and players would still sometimes churn characters until they got an especially good set of rolls. [B]Behind the screen:[/B] DMs have lots of way to tip a situation one way or another, and one of the more blunt ones is to lie about die rolls. In the old days, when characters could have single digit HP up to 3rd level, this was mostly done to keep low level players alive. But yes, key monster and (pet) NPC attacks and saves have certainly been fudged over the years. [B]Player cheating:[/b] This on the other hand is usually a big no-no. At least when it comes to rolls in play. BUT, fumbles (1s) or other disastrous low results are not always reported, hp and gold may not always be tracked accurately, nor may the usage of spells and other special abilities, and there is a strong tendency to interpret rules in their favor. These are all problems for any DM [B] Legal fudging:[/B] These predate 5e by a long ways, to help games more closely match how people actually play and match genre fiction (I think both Top Secret and Victoria Games James Bond had fudging mechanics, which makes sense if you have seen the relevant movies). In 3e I had a "fudge" house-rule that was used for a reroll about once a level, and that was enough. [/QUOTE]
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