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Everybody Cheats?
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<blockquote data-quote="Umbran" data-source="post: 7750630" data-attributes="member: 177"><p>I am unsurprised at such a result. Not that I know the methodology used in the research, but just in general. Statements of some folks in this thread notwithstanding, I wouldn't bat an eye if told that the number of folks who *NEVER* cheat is statistically insignificant.</p><p></p><p>It isn't just dice rolls - ever not jot down a hit point lost here or there? Conveniently forget whether you've used a spell slot? Forget to track your rations or ammunition? </p><p></p><p>As a GM, ever have an impromptu NPC start with just a name, then have to decide what they have for stats piecemeal as you go? That's probably cheating.</p><p></p><p>But, I don't care. I'm not playing for money. I'm not doing tournament play. You want to have an extra arrow or two, I'm not going to sweat it. When it comes down to brass tacks in a big boss fight, I'd really prefer to stick to the rules, but most of the time I'm just not that concerned. In the long run, it just doesn't matter. Anything that will come out in the wash is not worth the trouble of policing.</p><p></p><p>And as to the idea that if you cheat a bit, now and again, the whole thing becomes "meaningless". Two things: 1) There is a spectrum - from never cheats, through small things nobody really cares about, to more major stuff, to being a bald faced liar claiming you rolled a 20 when everyone can see there's a 3 on the die. You might have an argument that cheating erodes the meaning, but if you're going to go to the absolute end on a small matter, I'm going to call hyperbole and melodrama.</p><p></p><p>2) We are talking about pretending to be elves, in a social entertainment. It starts out as pretty meaningless, in the scale of things. Nobody is going to suffer real-world physical harm. My game does not feed orphans in Nigeria. "Meaning" is probably not the proper word to attach to it.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7750630, member: 177"] I am unsurprised at such a result. Not that I know the methodology used in the research, but just in general. Statements of some folks in this thread notwithstanding, I wouldn't bat an eye if told that the number of folks who *NEVER* cheat is statistically insignificant. It isn't just dice rolls - ever not jot down a hit point lost here or there? Conveniently forget whether you've used a spell slot? Forget to track your rations or ammunition? As a GM, ever have an impromptu NPC start with just a name, then have to decide what they have for stats piecemeal as you go? That's probably cheating. But, I don't care. I'm not playing for money. I'm not doing tournament play. You want to have an extra arrow or two, I'm not going to sweat it. When it comes down to brass tacks in a big boss fight, I'd really prefer to stick to the rules, but most of the time I'm just not that concerned. In the long run, it just doesn't matter. Anything that will come out in the wash is not worth the trouble of policing. And as to the idea that if you cheat a bit, now and again, the whole thing becomes "meaningless". Two things: 1) There is a spectrum - from never cheats, through small things nobody really cares about, to more major stuff, to being a bald faced liar claiming you rolled a 20 when everyone can see there's a 3 on the die. You might have an argument that cheating erodes the meaning, but if you're going to go to the absolute end on a small matter, I'm going to call hyperbole and melodrama. 2) We are talking about pretending to be elves, in a social entertainment. It starts out as pretty meaningless, in the scale of things. Nobody is going to suffer real-world physical harm. My game does not feed orphans in Nigeria. "Meaning" is probably not the proper word to attach to it. [/QUOTE]
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