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Everybody Cheats?
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<blockquote data-quote="Lanefan" data-source="post: 7750907" data-attributes="member: 29398"><p>Even if it does encourage cheating, that still doesn't give license to cheat.</p><p></p><p>Sure it does; and a player (usually) wants to survive, to defeat the stuff, to take the stuff, to 'win'. With this there is no problem.</p><p></p><p>But cheating in order to achieve these goals does present a problem, in that it reduces or even negates any sense of achievement on success.</p><p></p><p>In other words, you can do all sorts of things to avoid the obvious: suck it up, take the hit; then get up, dust yourself off, and try again.</p><p></p><p>Sigh.</p><p></p><p>The game involves dice, and therefore luck; and someone who can't accept and-or deal with the bad luck that will inevitably happen - about as often as good luck, if random chance is allowed to have its way - is probably playing the wrong game.</p><p></p><p>It all comes down to a question of playing in good faith. A player who knowingly cheats in order to gain an undeserved advantage over the game or the other players/PCs is not playing in good faith, pure and simple. A DM who cheats in order to undermine good play and-or good luck on the players' side is also not playing in good faith. Neither of these are acceptable.</p><p></p><p>Simple mistakes, on the other hand, happen. A DM might mistakenly leave out some crucial detail of the scene narration. A player might misread her character sheet and think her wand has 10 charges when it only has 1. I can't count the number of times I've seen people (including me) glance at a d20 roll without looking closely and mix up '1' and '7' (both ways!) until someone looks closer and gets it right. These are all simple mistakes, easily correctable on the fly, and not a problem until and unless they start becoming an ongoing trend or pattern e.g. someone reads 1 as 7 every time...at which point unintentional error has probably veered into intentional cheating.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7750907, member: 29398"] Even if it does encourage cheating, that still doesn't give license to cheat. Sure it does; and a player (usually) wants to survive, to defeat the stuff, to take the stuff, to 'win'. With this there is no problem. But cheating in order to achieve these goals does present a problem, in that it reduces or even negates any sense of achievement on success. In other words, you can do all sorts of things to avoid the obvious: suck it up, take the hit; then get up, dust yourself off, and try again. Sigh. The game involves dice, and therefore luck; and someone who can't accept and-or deal with the bad luck that will inevitably happen - about as often as good luck, if random chance is allowed to have its way - is probably playing the wrong game. It all comes down to a question of playing in good faith. A player who knowingly cheats in order to gain an undeserved advantage over the game or the other players/PCs is not playing in good faith, pure and simple. A DM who cheats in order to undermine good play and-or good luck on the players' side is also not playing in good faith. Neither of these are acceptable. Simple mistakes, on the other hand, happen. A DM might mistakenly leave out some crucial detail of the scene narration. A player might misread her character sheet and think her wand has 10 charges when it only has 1. I can't count the number of times I've seen people (including me) glance at a d20 roll without looking closely and mix up '1' and '7' (both ways!) until someone looks closer and gets it right. These are all simple mistakes, easily correctable on the fly, and not a problem until and unless they start becoming an ongoing trend or pattern e.g. someone reads 1 as 7 every time...at which point unintentional error has probably veered into intentional cheating. Lanefan [/QUOTE]
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