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Everybody Cheats?
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<blockquote data-quote="Tony Vargas" data-source="post: 7750940" data-attributes="member: 996"><p>Sure, some games do work without GM Force (or Illusionism or 'Good DMing' or whatever you want to call executive-vetoeing the results of applying the rules).</p><p></p><p>Other games don't, and come right out and call for Rulings when the Rules aren't working.</p><p></p><p>There's nothing inherently /wrong/ with the second sort. I mean, 'not working' is something wrong, obviously, in the technical sense of functionality, but not /wrong/ like "dude, eating that guy's liver with fava beans was just /wrong/."</p><p></p><p> Oh, never mind, I should have just kept reading. Carry on then.</p><p></p><p> The GM typically picks the game he wants to run, that could certainly include deciding to run a modified version of it, and it's not much of a stretch to modify it on the fly. So, yeah, the GM has the lattitude. The GM also decides who to invite to his game, and players whether to attend or not. </p><p></p><p>More practically, it's a lot easier for a Rat Bastard DM to find more <s>victims</s>players than for a dejected lonely player fed up with same to find an honest GM, pulling a group together or fill an opening in an established one, with whom play that lovely game which works without GM Force that he's been wanting to play.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7750940, member: 996"] Sure, some games do work without GM Force (or Illusionism or 'Good DMing' or whatever you want to call executive-vetoeing the results of applying the rules). Other games don't, and come right out and call for Rulings when the Rules aren't working. There's nothing inherently /wrong/ with the second sort. I mean, 'not working' is something wrong, obviously, in the technical sense of functionality, but not /wrong/ like "dude, eating that guy's liver with fava beans was just /wrong/." Oh, never mind, I should have just kept reading. Carry on then. The GM typically picks the game he wants to run, that could certainly include deciding to run a modified version of it, and it's not much of a stretch to modify it on the fly. So, yeah, the GM has the lattitude. The GM also decides who to invite to his game, and players whether to attend or not. More practically, it's a lot easier for a Rat Bastard DM to find more [s]victims[/s]players than for a dejected lonely player fed up with same to find an honest GM, pulling a group together or fill an opening in an established one, with whom play that lovely game which works without GM Force that he's been wanting to play. [/QUOTE]
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