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Everybody Cheats?
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<blockquote data-quote="Gibili" data-source="post: 7751067" data-attributes="member: 6682820"><p>As a DM I fudge rolls all the time. It isn't cheating as my job is to make play fun and exciting. I fudge rolls to both help and hinder the players as necessary, depending on the needs of the situation. If my dice are hell bent on a total party kill then unless that really, really suits the story line, there's no way I'm going with those rolls. If combat it totally going the players' way when it should be close and tense, e.g. against a key enemy as opposed to a random encounter situation, then I fudge a few rolls the other way to up the ante.</p><p>Similarly I DM Cheat by fudging the rules too! To my mind DMs cannot cheat, i.e. what they do for the sake of fun is not cheating. That having been said, I think that if you are basically ignoring the random element all the time then your probably pushing, or rather forcing, the game in the direction <em><strong>you </strong></em>want it to go in which can be aparent to the players and restricts their freedom of choice. It's not about you, it's about your players.</p><p></p><p>Players can cheat and a very rare fudging of the dice roll on occasion isn't going to have a negative effect on the game, especially if you have been incapable of rolling over 6 (D20) the entire game. On that point though, I usually find abject failure is a greater source of fun and laughter than huge success. You just have to go with it and roleplay it. Why is your character so crap today? Make something up that helps explain it. It gives you, the DM and perhaps the whole party something to work with and it can become something that the party them have to work to help. Do they, in addition to fighting the bad guys, trekking across the desert, also need to get you to a hospital whilst in enemy territory? That's just me and they way my group tends to play though.</p><p>If your game is very combat focused then I can see that a player might feel hugely frustrated and feel that they are not contributing. There are also times when you are in that heroic situation that you just want to pull that rabbit out of the hat. As a DM I wouldn't mind if a player fudged their roll, because again, it is contributing to the story. It does however have to be very rare and under special circumstances. Cheating in all things just spoils it for everyone including yourself. What's the point in playing a game with a large random element if you are just going to cheat all the time?</p><p>Cheating on creating a character are definite no-nos to my mind. As a DM I let players re-roll characters if they are clearly terrible, especially if the system means that certain classes are not then open to them. I want my players to come up with fun character concepts of their design, with backgrounds etc, not be forced down a particular route by the dice. That's one reason I quite like character point pools rather than random. I have one frankly over-powered character in a campaign but I work hard as a player not dominate. My character is aloof, does what he has to do and doesn't step in all the time. I'd just end running roughshod over all the other players otherwise. Simiarly I have characters who aren'y that great, and that it great fun to work with too. To overcome that ball and chain can be very funny and rewarding.</p></blockquote><p></p>
[QUOTE="Gibili, post: 7751067, member: 6682820"] As a DM I fudge rolls all the time. It isn't cheating as my job is to make play fun and exciting. I fudge rolls to both help and hinder the players as necessary, depending on the needs of the situation. If my dice are hell bent on a total party kill then unless that really, really suits the story line, there's no way I'm going with those rolls. If combat it totally going the players' way when it should be close and tense, e.g. against a key enemy as opposed to a random encounter situation, then I fudge a few rolls the other way to up the ante. Similarly I DM Cheat by fudging the rules too! To my mind DMs cannot cheat, i.e. what they do for the sake of fun is not cheating. That having been said, I think that if you are basically ignoring the random element all the time then your probably pushing, or rather forcing, the game in the direction [I][B]you [/B][/I]want it to go in which can be aparent to the players and restricts their freedom of choice. It's not about you, it's about your players. Players can cheat and a very rare fudging of the dice roll on occasion isn't going to have a negative effect on the game, especially if you have been incapable of rolling over 6 (D20) the entire game. On that point though, I usually find abject failure is a greater source of fun and laughter than huge success. You just have to go with it and roleplay it. Why is your character so crap today? Make something up that helps explain it. It gives you, the DM and perhaps the whole party something to work with and it can become something that the party them have to work to help. Do they, in addition to fighting the bad guys, trekking across the desert, also need to get you to a hospital whilst in enemy territory? That's just me and they way my group tends to play though. If your game is very combat focused then I can see that a player might feel hugely frustrated and feel that they are not contributing. There are also times when you are in that heroic situation that you just want to pull that rabbit out of the hat. As a DM I wouldn't mind if a player fudged their roll, because again, it is contributing to the story. It does however have to be very rare and under special circumstances. Cheating in all things just spoils it for everyone including yourself. What's the point in playing a game with a large random element if you are just going to cheat all the time? Cheating on creating a character are definite no-nos to my mind. As a DM I let players re-roll characters if they are clearly terrible, especially if the system means that certain classes are not then open to them. I want my players to come up with fun character concepts of their design, with backgrounds etc, not be forced down a particular route by the dice. That's one reason I quite like character point pools rather than random. I have one frankly over-powered character in a campaign but I work hard as a player not dominate. My character is aloof, does what he has to do and doesn't step in all the time. I'd just end running roughshod over all the other players otherwise. Simiarly I have characters who aren'y that great, and that it great fun to work with too. To overcome that ball and chain can be very funny and rewarding. [/QUOTE]
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