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<blockquote data-quote="Imaculata" data-source="post: 7751122" data-attributes="member: 6801286"><p>There's another way to look at this. Some players will try to boost their armor class, so that they can tank monsters. Your armor class provide a rough estimate of the likelyhood of getting hit by monsters. By declaring misses as hits, you are undermining the armor class system, by skewing the statistics in favor of the monsters. I have a player in my group who is able to boost his armor class to ludicrous amounts, but what I will not do is have monsters hit him, when in fact they missed. Instead, I'll occasionally throw opponents at my players that undermine some of their most popular strategies and attack their weaknesses. I'll have spellcasters dispell their armor-class boosting spells, or I'll use monsters with abilities that ignore armor class, or can grapple. I'll have the occasional foe ignore their tank, and deliberately attack their squishy backline. This means that I'm challenging my players, without completely undermining their character builds.</p><p></p><p></p><p></p><p>So you effectively solve a problem that you've created for yourself. This is the problem with fudging; players and monsters will always have lucky and unlucky streaks from time to time. By fudging the dice, you can make these streaks much worse. During my last session, one of my monsters scored a crit twice in a row, which was bad. But at least those two crits didn't get stacked on top of a crit that I already fudged.</p><p></p><p>And sometimes monsters will just be rolling like garbage throughout the fight. That's okay. If the monsters are doing bad, maybe they flee, or maybe they try a different strategy? Your players will not mind having an easy fight every now and then. Not every fight has to result in severe or moderate injuries to their characters. It is okay if their solid strategies and character builds are rewarding for them. If you want to challenge them, there are other ways to do it without a need to fudge.</p><p></p><p>I'm saying this as a DM who used to fudge in the past, and has since learned that the game is a lot more fun when you don't.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7751122, member: 6801286"] There's another way to look at this. Some players will try to boost their armor class, so that they can tank monsters. Your armor class provide a rough estimate of the likelyhood of getting hit by monsters. By declaring misses as hits, you are undermining the armor class system, by skewing the statistics in favor of the monsters. I have a player in my group who is able to boost his armor class to ludicrous amounts, but what I will not do is have monsters hit him, when in fact they missed. Instead, I'll occasionally throw opponents at my players that undermine some of their most popular strategies and attack their weaknesses. I'll have spellcasters dispell their armor-class boosting spells, or I'll use monsters with abilities that ignore armor class, or can grapple. I'll have the occasional foe ignore their tank, and deliberately attack their squishy backline. This means that I'm challenging my players, without completely undermining their character builds. So you effectively solve a problem that you've created for yourself. This is the problem with fudging; players and monsters will always have lucky and unlucky streaks from time to time. By fudging the dice, you can make these streaks much worse. During my last session, one of my monsters scored a crit twice in a row, which was bad. But at least those two crits didn't get stacked on top of a crit that I already fudged. And sometimes monsters will just be rolling like garbage throughout the fight. That's okay. If the monsters are doing bad, maybe they flee, or maybe they try a different strategy? Your players will not mind having an easy fight every now and then. Not every fight has to result in severe or moderate injuries to their characters. It is okay if their solid strategies and character builds are rewarding for them. If you want to challenge them, there are other ways to do it without a need to fudge. I'm saying this as a DM who used to fudge in the past, and has since learned that the game is a lot more fun when you don't. [/QUOTE]
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