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<blockquote data-quote="Imaculata" data-source="post: 7751202" data-attributes="member: 6801286"><p>This is an interesting question. Since the DM is the storyteller, I don't feel he's breaking any rules by making up some kind of ability for an npc on the spot, as long as it isn't too much of a stretch. But I feel there's a gray area where the DM can start to intrude on the game's mechanics. I'm not sure where that line is exactly.</p><p></p><p>In a recent battle, I had a situation where a shapeshifting Druid PC had a Frostwind Virago in a grapple, and there wasn't really much of a chance of her escaping that grapple. The fight already took up two sessions, and I felt something needed to be added to make the fight more interesting. So I came up with the idea that the fey could shift herself (and anyone touching her) into the fey realm, similar to the way Druids can in my campaign setting. </p><p>Now obviously the Frostwind Virago did not actually have this ability as per the rules, and I made it up while preparing the next session. But I felt it didn't stretch the imagination too much (since Druid's shifting into their own realm was already a thing), and in fact deepened the lore of fey in my campaign. It also didn't negate the player's grapple entirely, but instead set up an interesting choice. Do you let go, or hold on? And if the Virago dies, can you get back to your own world?</p><p></p><p>So, I'm not against a DM making up an ability on the spot for an npc. I did it very recently. But I do feel there are some limits, and that a DM should not abuse this too often.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7751202, member: 6801286"] This is an interesting question. Since the DM is the storyteller, I don't feel he's breaking any rules by making up some kind of ability for an npc on the spot, as long as it isn't too much of a stretch. But I feel there's a gray area where the DM can start to intrude on the game's mechanics. I'm not sure where that line is exactly. In a recent battle, I had a situation where a shapeshifting Druid PC had a Frostwind Virago in a grapple, and there wasn't really much of a chance of her escaping that grapple. The fight already took up two sessions, and I felt something needed to be added to make the fight more interesting. So I came up with the idea that the fey could shift herself (and anyone touching her) into the fey realm, similar to the way Druids can in my campaign setting. Now obviously the Frostwind Virago did not actually have this ability as per the rules, and I made it up while preparing the next session. But I felt it didn't stretch the imagination too much (since Druid's shifting into their own realm was already a thing), and in fact deepened the lore of fey in my campaign. It also didn't negate the player's grapple entirely, but instead set up an interesting choice. Do you let go, or hold on? And if the Virago dies, can you get back to your own world? So, I'm not against a DM making up an ability on the spot for an npc. I did it very recently. But I do feel there are some limits, and that a DM should not abuse this too often. [/QUOTE]
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