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<blockquote data-quote="Gibili" data-source="post: 7751507" data-attributes="member: 6682820"><p>Of course the DM fudges the dice in favour of the players as much as against them. Sometimes as a DM you just have to keep the damn fools from killing themselves! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I guess it depends on what sort of game is being run. If the game is about the players "winning" where the DM is much more the "enemy" of the players, then I can see that fudging is undesirable. All participants must live and die by the dice, the rules and agreed behaviours so everyone is on a level playing field. Perhaps in a tournament for example or just a game of that style. Similarly, if the players are of that nature and preference, and that game has perhaps more of wargaming feel to it rather than a narrative style, then again there is probably a much greater demand for a fixed way of doing things.</p><p></p><p>On the other hand, if the game is about "having fun" (no pejorative implications in either paragraph!) and thus less concerned about the outcomes as long as it is enjoyable and/or has much more of a narrative style, then it would be more important for the DM to do all the tweaks, including fudging dice, to maintain a high quality narrative, than stick rigidly to the dice rolls and the rules.</p><p></p><p>There is of course the grey area in between. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As along as all involved are happy with what is going on it doesn't matter what happens.</p></blockquote><p></p>
[QUOTE="Gibili, post: 7751507, member: 6682820"] Of course the DM fudges the dice in favour of the players as much as against them. Sometimes as a DM you just have to keep the damn fools from killing themselves! :) I guess it depends on what sort of game is being run. If the game is about the players "winning" where the DM is much more the "enemy" of the players, then I can see that fudging is undesirable. All participants must live and die by the dice, the rules and agreed behaviours so everyone is on a level playing field. Perhaps in a tournament for example or just a game of that style. Similarly, if the players are of that nature and preference, and that game has perhaps more of wargaming feel to it rather than a narrative style, then again there is probably a much greater demand for a fixed way of doing things. On the other hand, if the game is about "having fun" (no pejorative implications in either paragraph!) and thus less concerned about the outcomes as long as it is enjoyable and/or has much more of a narrative style, then it would be more important for the DM to do all the tweaks, including fudging dice, to maintain a high quality narrative, than stick rigidly to the dice rolls and the rules. There is of course the grey area in between. :) As along as all involved are happy with what is going on it doesn't matter what happens. [/QUOTE]
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