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<blockquote data-quote="Gibili" data-source="post: 7751509" data-attributes="member: 6682820"><p>Talking of character generation, how do people feel about players who like to "work the rules", looking for synergies or even holes in allowable options in order to maximise benefits, min/max stats etc to create a heavily optimised builds, as opposed to coming up with a character concept and then using the creation rules to flesh that out?</p><p></p><p>Is this a form of cheating? Are players trying to gain an advantage? Are they stretching the spirit of the game?</p><p></p><p>In my mind I don't like the idea of it, which is probably because the games my group play are much more biased towards a good story and adventure and thankfully no one does this. Online, I have seen many discussions around "optimal builds for.....". I guess in a more competitive style of game it is fine?</p></blockquote><p></p>
[QUOTE="Gibili, post: 7751509, member: 6682820"] Talking of character generation, how do people feel about players who like to "work the rules", looking for synergies or even holes in allowable options in order to maximise benefits, min/max stats etc to create a heavily optimised builds, as opposed to coming up with a character concept and then using the creation rules to flesh that out? Is this a form of cheating? Are players trying to gain an advantage? Are they stretching the spirit of the game? In my mind I don't like the idea of it, which is probably because the games my group play are much more biased towards a good story and adventure and thankfully no one does this. Online, I have seen many discussions around "optimal builds for.....". I guess in a more competitive style of game it is fine? [/QUOTE]
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