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<blockquote data-quote="Lanefan" data-source="post: 7752037" data-attributes="member: 29398"><p>In 3e-4e-5e monster h.p. are standardized only if you want them to be. Ditto damage.</p><p></p><p>Never.</p><p></p><p>I just say something like "Somer, you need a saving throw". Sometimes she'll in-character know or guess against what, other times (e.g. a hidden caster or any psionic attack) she won't have a clue. EDIT to add: I do it this way because in cases where it's not obvious what she's saving against, if she fails the other characters might not know what happened to her and-or what caused it, only that she's down or acting funny or whatever. And because the characters don't know the players shouldn't know either.</p><p></p><p>On a philosophical level I'm of the exact opposite view: the players should know and-or have to deal with the least amount of game mechanics possible. That's what the DM is there for, to worry about that stuff; and the push - that started with 3e and continues today - to move mechanics to the player side irks me to no end, particularly as a player.</p><p></p><p>As a player I also really enjoy the sense of mystery that this secrecy can bring. Had I not started DMing I'd be quite happy to never have learned a lot of the DM-side rules and mechanics, and just gone on playing. </p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7752037, member: 29398"] In 3e-4e-5e monster h.p. are standardized only if you want them to be. Ditto damage. Never. I just say something like "Somer, you need a saving throw". Sometimes she'll in-character know or guess against what, other times (e.g. a hidden caster or any psionic attack) she won't have a clue. EDIT to add: I do it this way because in cases where it's not obvious what she's saving against, if she fails the other characters might not know what happened to her and-or what caused it, only that she's down or acting funny or whatever. And because the characters don't know the players shouldn't know either. On a philosophical level I'm of the exact opposite view: the players should know and-or have to deal with the least amount of game mechanics possible. That's what the DM is there for, to worry about that stuff; and the push - that started with 3e and continues today - to move mechanics to the player side irks me to no end, particularly as a player. As a player I also really enjoy the sense of mystery that this secrecy can bring. Had I not started DMing I'd be quite happy to never have learned a lot of the DM-side rules and mechanics, and just gone on playing. Lanefan [/QUOTE]
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